//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef FX_CS_SHARED_H #define FX_CS_SHARED_H #ifdef _WIN32 #pragma once #endif // This runs on both the client and the server. // On the server, it only does the damage calculations. // On the client, it does all the effects. void FX_FireBullets( int iPlayer, const Vector &vOrigin, const QAngle &vAngles, int iWeaponID, int iMode, int iSeed, float flSpread ); #endif // FX_CS_SHARED_H