//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef SDK_PLAYERCLASS_INFO_PARSE_H #define SDK_PLAYERCLASS_INFO_PARSE_H #ifdef _WIN32 #pragma once #endif #include "playerclass_info_parse.h" #include "networkvar.h" #if defined ( SDK_USE_PLAYERCLASSES ) //-------------------------------------------------------------------------------------------------------- class CSDKPlayerClassInfo : public FilePlayerClassInfo_t { public: DECLARE_CLASS_GAMEROOT( CSDKPlayerClassInfo, FilePlayerClassInfo_t ); CSDKPlayerClassInfo(); virtual void Parse( ::KeyValues *pKeyValuesData, const char *szWeaponName ); int m_iTeam; //which team. 2 == team 1, 3 == team 2 int m_iPrimaryWeapon; int m_iSecondaryWeapon; int m_iMeleeWeapon; int m_iNumGrensType1; int m_iGrenType1; int m_iNumGrensType2; int m_iGrenType2; char m_szLimitCvar[64]; //which cvar controls the class limit for this class char m_szClassImage[SDK_PLAYERCLASS_IMAGE_LENGTH]; char m_szClassImageBG[SDK_PLAYERCLASS_IMAGE_LENGTH]; float m_flRunSpeed; float m_flSprintSpeed; float m_flProneSpeed; int m_iArmor; }; #endif // SDK_USE_PLAYERCLASSES #endif // DOD_PLAYERCLASS_INFO_PARSE_H