//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include #include "sdk_weapon_parse.h" FileWeaponInfo_t* CreateWeaponInfo() { return new CSDKWeaponInfo; } CSDKWeaponInfo::CSDKWeaponInfo() { } void CSDKWeaponInfo::Parse( KeyValues *pKeyValuesData, const char *szWeaponName ) { BaseClass::Parse( pKeyValuesData, szWeaponName ); m_iDamage = pKeyValuesData->GetInt( "Damage", 42 ); // Douglas Adams 1952 - 2001 m_iBullets = pKeyValuesData->GetInt( "Bullets", 1 ); m_flCycleTime = pKeyValuesData->GetFloat( "CycleTime", 0.15 ); const char *pAnimEx = pKeyValuesData->GetString( "PlayerAnimationExtension", "mp5" ); Q_strncpy( m_szAnimExtension, pAnimEx, sizeof( m_szAnimExtension ) ); }