//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef SDK_WEAPON_PARSE_H #define SDK_WEAPON_PARSE_H #ifdef _WIN32 #pragma once #endif #include "weapon_parse.h" #include "networkvar.h" //-------------------------------------------------------------------------------------------------------- class CSDKWeaponInfo : public FileWeaponInfo_t { public: DECLARE_CLASS_GAMEROOT( CSDKWeaponInfo, FileWeaponInfo_t ); CSDKWeaponInfo(); virtual void Parse( ::KeyValues *pKeyValuesData, const char *szWeaponName ); char m_szAnimExtension[16]; // string used to generate player animations with this weapon // Parameters for FX_FireBullets: int m_iDamage; int m_iBullets; float m_flCycleTime; }; #endif // SDK_WEAPON_PARSE_H