//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef SHARED_CLASSNAMES_H #define SHARED_CLASSNAMES_H #ifdef _WIN32 #pragma once #endif // Hacky macros to allow shared code to work without even worse macro-izing #if defined( CLIENT_DLL ) #define CBaseEntity C_BaseEntity #define CBaseCombatCharacter C_BaseCombatCharacter #define CBaseAnimating C_BaseAnimating #define CBasePlayer C_BasePlayer #endif #endif // SHARED_CLASSNAMES_H