//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #include "cbase.h" #ifdef CLIENT_DLL #include "achievementmgr.h" #include "baseachievement.h" #include "tf_hud_statpanel.h" #include "c_tf_team.h" #include "c_tf_player.h" #include "c_tf_playerresource.h" #include "tf_gamerules.h" #include "achievements_tf.h" #include "c_tf_objective_resource.h" #include "tf_weapon_shovel.h" #include "tf_weapon_rocketlauncher.h" #include "movevars_shared.h" //====================================================================================================================================== // SOLDIER ACHIEVEMENT PACK //====================================================================================================================================== //---------------------------------------------------------------------------------------------------------------- class CAchievementTFSoldier_RJEqualizerKill : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); } // server awards this achievement, no other code within achievement necessary }; DECLARE_ACHIEVEMENT( CAchievementTFSoldier_RJEqualizerKill, ACHIEVEMENT_TF_SOLDIER_RJ_EQUALIZER_KILL, "TF_SOLDIER_RJ_EQUALIZER_KILL", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFSoldier_BuffTeammates : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); } virtual void ListenForEvents() { ListenForGameEvent( "teamplay_round_active" ); ListenForGameEvent( "localplayer_respawn" ); ListenForGameEvent( "deploy_buff_banner" ); ListenForGameEvent( "player_buff" ); } void FireGameEvent_Internal( IGameEvent *event ) { const char *pszEvent = event->GetName(); if ( FStrEq( pszEvent, "teamplay_round_active" ) || FStrEq( pszEvent, "localplayer_respawn" ) ) { m_nBuffCount = 0; m_BuffedPlayers.RemoveAll(); } else if ( FStrEq( pszEvent, "deploy_buff_banner" ) ) { int iSoldier = engine->GetPlayerForUserID( event->GetInt( "buff_owner" ) ); CBasePlayer *pSoldier = UTIL_PlayerByIndex( iSoldier ); if ( pSoldier && pSoldier == C_TFPlayer::GetLocalTFPlayer() ) { // the local player has deployed their banner, clear our list for the current banner so we can track who we buff m_BuffedPlayers.RemoveAll(); } } else if ( FStrEq( pszEvent, "player_buff" ) ) { int iSoldier = engine->GetPlayerForUserID( event->GetInt( "buff_owner" ) ); CBasePlayer *pSoldier = UTIL_PlayerByIndex( iSoldier ); if ( pSoldier && pSoldier == C_TFPlayer::GetLocalTFPlayer() ) { int iPlayer = event->GetInt( "userid" ); if ( iPlayer != pSoldier->GetUserID() ) { // this is not the local player being buffed (can't buff yourself for this achievement) int iIndex = m_BuffedPlayers.Find( iPlayer ); if ( iIndex == m_BuffedPlayers.InvalidIndex() ) { // they're not in our list for the currently deployed banner m_BuffedPlayers.AddToTail( iPlayer ); m_nBuffCount++; if ( m_nBuffCount >= 15 ) { IncrementCount(); } } } } } } private: int m_nBuffCount; CUtlVector< int > m_BuffedPlayers; }; DECLARE_ACHIEVEMENT( CAchievementTFSoldier_BuffTeammates, ACHIEVEMENT_TF_SOLDIER_BUFF_TEAMMATES, "TF_SOLDIER_BUFF_TEAMMATES", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFSoldier_KillDemomanGrind : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 500 ); SetStoreProgressInSteam( true ); } virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( !pVictim || !pVictim->IsPlayer() ) return; if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) { // no friendly fire kills if ( pVictim->GetTeamNumber() != pAttacker->GetTeamNumber() ) { CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_DEMOMAN ) ) { // we killed a demoman IncrementCount(); } } } } }; DECLARE_ACHIEVEMENT( CAchievementTFSoldier_KillDemomanGrind, ACHIEVEMENT_TF_SOLDIER_KILL_DEMOMAN_GRIND, "TF_SOLDIER_KILL_DEMOMAN_GRIND", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFSoldier_KillEngy : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); } // server awards this achievement, no other code within achievement necessary }; DECLARE_ACHIEVEMENT( CAchievementTFSoldier_KillEngy, ACHIEVEMENT_TF_SOLDIER_KILL_ENGY, "TF_SOLDIER_KILL_ENGY", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFSoldier_KillPyro : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 1 ); SetDefLessFunc( m_Pyros ); } virtual void ListenForEvents() { ListenForGameEvent( "teamplay_round_active" ); ListenForGameEvent( "localplayer_respawn" ); ListenForGameEvent( "object_deflected" ); m_Pyros.RemoveAll(); } void FireGameEvent_Internal( IGameEvent *event ) { const char *pszEvent = event->GetName(); if ( FStrEq( pszEvent, "teamplay_round_active" ) || FStrEq( pszEvent, "localplayer_respawn" ) ) { m_Pyros.RemoveAll(); } else if ( FStrEq( pszEvent, "object_deflected" ) ) { int iSoldier = engine->GetPlayerForUserID( event->GetInt( "ownerid" ) ); CBasePlayer *pSoldier = UTIL_PlayerByIndex( iSoldier ); if ( pSoldier && pSoldier == C_TFPlayer::GetLocalTFPlayer() ) { int iWeaponID = event->GetInt( "weaponid" ); bool bRocketLauncherUsed = (iWeaponID == TF_WEAPON_ROCKETLAUNCHER) || (iWeaponID == TF_WEAPON_ROCKETLAUNCHER_DIRECTHIT); // this was one of our objects...was it a rocket? if ( bRocketLauncherUsed ) { // add or update them in our list int iIndex = m_Pyros.Find( event->GetInt( "userid" ) ); if ( iIndex != m_Pyros.InvalidIndex() ) { m_Pyros[iIndex] = gpGlobals->curtime; } else { m_Pyros.Insert( event->GetInt( "userid" ), gpGlobals->curtime ); } } } } } virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( !pVictim || !pVictim->IsPlayer() ) return; if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) { CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_PYRO ) ) { int iIndex = m_Pyros.Find( pTFVictim->GetUserID() ); if ( iIndex != m_Pyros.InvalidIndex() ) { if ( gpGlobals->curtime - m_Pyros[iIndex] <= 10.0f ) { // we killed someone in our list within the required time IncrementCount(); } } } } } private: CUtlMap< int, float > m_Pyros; // userID and most recent time they deflected one of our rockets }; DECLARE_ACHIEVEMENT( CAchievementTFSoldier_KillPyro, ACHIEVEMENT_TF_SOLDIER_KILL_PYRO, "TF_SOLDIER_KILL_PYRO", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFSoldier_NemesisShovelKill : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 1 ); } virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( !pVictim || !pVictim->IsPlayer() ) return; if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) { if ( event->GetInt( "weaponid" ) == TF_WEAPON_SHOVEL && event->GetInt( "customkill" ) == 0 ) { // did the assister get revenge? if ( event->GetInt( "death_flags" ) & TF_DEATH_REVENGE ) { IncrementCount(); } } } } }; DECLARE_ACHIEVEMENT( CAchievementTFSoldier_NemesisShovelKill, ACHIEVEMENT_TF_SOLDIER_NEMESIS_SHOVEL_KILL, "TF_SOLDIER_NEMESIS_SHOVEL_KILL", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFSoldier_DestroyStickies : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); m_nPipesDestroyed = 0; } virtual void ListenForEvents() { ListenForGameEvent( "teamplay_round_active" ); ListenForGameEvent( "localplayer_respawn" ); ListenForGameEvent( "player_destroyed_pipebomb" ); } void FireGameEvent_Internal( IGameEvent *event ) { const char *pszEvent = event->GetName(); if ( FStrEq( pszEvent, "teamplay_round_active" ) || FStrEq( pszEvent, "localplayer_respawn" ) ) { m_nPipesDestroyed = 0; } else if ( FStrEq( pszEvent, "player_destroyed_pipebomb" ) ) { int iUserID = event->GetInt( "userid" ); CTFPlayer *pLocalTFPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); if ( pLocalTFPlayer && pLocalTFPlayer->GetUserID() == iUserID ) { if ( pLocalTFPlayer->GetActiveTFWeapon() ) { if ( pLocalTFPlayer->GetActiveTFWeapon()->GetWeaponID() == TF_WEAPON_SHOTGUN_SOLDIER ) { m_nPipesDestroyed++; if ( m_nPipesDestroyed >= 10 ) { IncrementCount(); } } } } } } private: int m_nPipesDestroyed; }; DECLARE_ACHIEVEMENT( CAchievementTFSoldier_DestroyStickies, ACHIEVEMENT_TF_SOLDIER_DESTROY_STICKIES, "TF_SOLDIER_DESTROY_STICKIES", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFSoldier_CrouchRocketJump : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS ); SetGoal( 1 ); } virtual void ListenForEvents() { ListenForGameEvent( "teamplay_round_active" ); ListenForGameEvent( "localplayer_respawn" ); ListenForGameEvent( "rocket_jump" ); ListenForGameEvent( "rocket_jump_landed" ); ResetTracking(); } void ResetTracking( void ) { ClearThink(); m_flStartingZ = 0.0f; } void CheckHeight( void ) { CTFPlayer *pLocalTFPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); if ( pLocalTFPlayer ) { float flCurrentZ = pLocalTFPlayer->GetAbsOrigin().z; // check the settings for gravity if ( ( flCurrentZ > m_flStartingZ ) && ( GetCurrentGravity() == 800.0f ) ) { if ( flCurrentZ - m_flStartingZ > 450.0f ) { IncrementCount(); } } else { // we've fallen below our starting Z or someone has messed with gravity, so reset our tracking ResetTracking(); } } } void FireGameEvent_Internal( IGameEvent *event ) { const char *pszEvent = event->GetName(); if ( FStrEq( pszEvent, "teamplay_round_active" ) || FStrEq( pszEvent, "localplayer_respawn" ) ) { ResetTracking(); } else if ( FStrEq( pszEvent, "rocket_jump" ) ) { int iUserID = event->GetInt( "userid" ); CTFPlayer *pLocalTFPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); if ( pLocalTFPlayer && pLocalTFPlayer->GetUserID() == iUserID ) { m_flStartingZ = pLocalTFPlayer->GetAbsOrigin().z; SetNextThink( 0.1 ); } } else if ( FStrEq( pszEvent, "rocket_jump_landed" ) ) { int iUserID = event->GetInt( "userid" ); CTFPlayer *pLocalTFPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); if ( pLocalTFPlayer && pLocalTFPlayer->GetUserID() == iUserID ) { CheckHeight(); ResetTracking(); } } } virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( !pVictim || !pVictim->IsPlayer() ) return; if ( pVictim == C_BasePlayer::GetLocalPlayer() ) { ResetTracking(); } } virtual void Think( void ) { CheckHeight(); SetNextThink( 0.1 ); } private: float m_flStartingZ; }; DECLARE_ACHIEVEMENT( CAchievementTFSoldier_CrouchRocketJump, ACHIEVEMENT_TF_SOLDIER_CROUCH_ROCKET_JUMP, "TF_SOLDIER_CROUCH_ROCKET_JUMP", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFSoldier_EqualizerStreak : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 1 ); m_nStreak = 0; } virtual void ListenForEvents() { ListenForGameEvent( "teamplay_round_active" ); ListenForGameEvent( "localplayer_respawn" ); ListenForGameEvent( "localplayer_healed" ); } virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( !pVictim || !pVictim->IsPlayer() ) return; if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) { if ( event->GetInt( "weaponid" ) == TF_WEAPON_SHOVEL ) { CTFPlayer *pLocalTFPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); if ( pLocalTFPlayer && pLocalTFPlayer->GetActiveTFWeapon() ) { CTFShovel *pShovel = static_cast< CTFShovel* >( pLocalTFPlayer->GetActiveTFWeapon() ); if ( pShovel && pShovel->GetShovelType() == SHOVEL_DAMAGE_BOOST ) { m_nStreak++; if ( m_nStreak >= 3 ) { IncrementCount(); } } } } } } void FireGameEvent_Internal( IGameEvent *event ) { if ( FStrEq( event->GetName(), "teamplay_round_active" ) || FStrEq( event->GetName(), "localplayer_respawn" ) || FStrEq( event->GetName(), "localplayer_healed" ) ) { m_nStreak = 0; } } private: int m_nStreak; }; DECLARE_ACHIEVEMENT( CAchievementTFSoldier_EqualizerStreak, ACHIEVEMENT_TF_SOLDIER_EQUALIZER_STREAK, "TF_SOLDIER_EQUALIZER_STREAK", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFSoldier_BuffFriends : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); } // client CTFPlayerShared::PulseSoldierBuff() awards this achievement, no other code within achievement necessary }; DECLARE_ACHIEVEMENT( CAchievementTFSoldier_BuffFriends, ACHIEVEMENT_TF_SOLDIER_BUFF_FRIENDS, "TF_SOLDIER_BUFF_FRIENDS", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFSoldier_KillGroupWithCrocket : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 1 ); } virtual void ListenForEvents() { ListenForGameEvent( "teamplay_round_active" ); ListenForGameEvent( "localplayer_respawn" ); m_iKilledBySameRocket = 0; m_fDamageTime = 0; } void FireGameEvent_Internal( IGameEvent *event ) { if ( FStrEq( event->GetName(), "teamplay_round_active" ) || FStrEq( event->GetName(), "localplayer_respawn" ) ) { m_iKilledBySameRocket = 0; m_fDamageTime = 0; } } virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( !pVictim || !pVictim->IsPlayer() ) return; int iWeaponID = event->GetInt( "weaponid" ); if ( pAttacker == C_BasePlayer::GetLocalPlayer() && (iWeaponID == TF_WEAPON_ROCKETLAUNCHER || iWeaponID == TF_WEAPON_ROCKETLAUNCHER_DIRECTHIT) ) { if ( event->GetInt( "damagebits" ) & DMG_CRITICAL ) { if ( gpGlobals->curtime > m_fDamageTime+1.f ) { m_fDamageTime = gpGlobals->curtime; m_iKilledBySameRocket = 0; } m_iKilledBySameRocket++; if ( m_iKilledBySameRocket == 3 ) { IncrementCount(); } } } } int m_iKilledBySameRocket; float m_fDamageTime; }; DECLARE_ACHIEVEMENT( CAchievementTFSoldier_KillGroupWithCrocket, ACHIEVEMENT_TF_SOLDIER_KILL_GROUP_WITH_CROCKET, "TF_SOLDIER_KILL_GROUP_WITH_CROCKET", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFSoldier_KillTwoDuringRocketJump : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 1 ); } virtual void ListenForEvents() { ListenForGameEvent( "rocket_jump" ); ListenForGameEvent( "rocket_jump_landed" ); ListenForGameEvent( "teamplay_round_active" ); ListenForGameEvent( "localplayer_respawn" ); m_iKilledDuringRJ = 0; m_bRocketJumping = false; } void FireGameEvent_Internal( IGameEvent *event ) { if ( FStrEq( event->GetName(), "teamplay_round_active" ) || FStrEq( event->GetName(), "localplayer_respawn" ) ) { m_iKilledDuringRJ = 0; m_bRocketJumping = false; } else if ( FStrEq( event->GetName(), "rocket_jump_landed" ) ) { C_TFPlayer *pTFAttacker = NULL; int iIndex = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); if ( iIndex > 0 ) { pTFAttacker = ToTFPlayer( UTIL_PlayerByIndex( iIndex ) ); if ( pTFAttacker != C_BasePlayer::GetLocalPlayer() ) return; } else return; m_iKilledDuringRJ = 0; m_bRocketJumping = false; } else if ( FStrEq( event->GetName(), "rocket_jump" ) ) { C_TFPlayer *pTFAttacker = NULL; int iIndex = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); if ( iIndex > 0 ) { pTFAttacker = ToTFPlayer( UTIL_PlayerByIndex( iIndex ) ); if ( pTFAttacker != C_BasePlayer::GetLocalPlayer() ) return; } else return; m_iKilledDuringRJ = 0; m_bRocketJumping = true; } } virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( !pVictim || !pVictim->IsPlayer() ) return; CTFPlayer *pTFPlayer = ToTFPlayer( pAttacker ); if ( pTFPlayer && (pTFPlayer == C_BasePlayer::GetLocalPlayer()) ) { if ( m_bRocketJumping ) { m_iKilledDuringRJ++; if ( m_iKilledDuringRJ == 2 ) { IncrementCount(); } } } } bool m_bRocketJumping; int m_iKilledDuringRJ; }; DECLARE_ACHIEVEMENT( CAchievementTFSoldier_KillTwoDuringRocketJump, ACHIEVEMENT_TF_SOLDIER_KILL_TWO_DURING_ROCKET_JUMP, "TF_SOLDIER_KILL_TWO_DURING_ROCKET_JUMP", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFSoldier_KillTaunt : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_ENEMY_EVENTS ); SetGoal( 1 ); } virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); if ( pAttacker == pLocalPlayer ) { C_TFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( pTFVictim && event->GetInt( "customkill" ) == TF_DMG_CUSTOM_TAUNTATK_GRENADE ) { IncrementCount(); } } } }; DECLARE_ACHIEVEMENT( CAchievementTFSoldier_KillTaunt, ACHIEVEMENT_TF_SOLDIER_KILL_TAUNT, "TF_SOLDIER_KILL_TAUNT", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFSoldier_DefendMedic : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); } virtual void ListenForEvents() { ListenForGameEvent( "teamplay_round_active" ); ListenForGameEvent( "localplayer_respawn" ); ListenForGameEvent( "medic_defended" ); m_iMedicDefended = 0; } void FireGameEvent_Internal( IGameEvent *event ) { if ( FStrEq( event->GetName(), "teamplay_round_active" ) || FStrEq( event->GetName(), "localplayer_respawn" ) ) { m_iMedicDefended = 0; } else if ( FStrEq( event->GetName(), "medic_defended" ) ) { m_iMedicDefended++; if ( m_iMedicDefended == 3 ) { IncrementCount(); } } } int m_iMedicDefended; }; DECLARE_ACHIEVEMENT( CAchievementTFSoldier_DefendMedic, ACHIEVEMENT_TF_SOLDIER_DEFEND_MEDIC, "TF_SOLDIER_DEFEND_MEDIC", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFSoldier_KillWithEqualizerWhileHurt : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 20 ); SetStoreProgressInSteam( true ); } virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( !pVictim || !pVictim->IsPlayer() ) return; CTFPlayer *pTFAttacker = ToTFPlayer( pAttacker ); if ( pTFAttacker && (pTFAttacker == C_BasePlayer::GetLocalPlayer()) && (event->GetInt( "weaponid" ) == TF_WEAPON_SHOVEL) ) { CTFShovel *pShovel = static_cast(pTFAttacker->GetActiveWeapon()); if ( pShovel && (pShovel->GetShovelType() == SHOVEL_DAMAGE_BOOST) ) { if ( pAttacker->GetHealth() < 25 ) { IncrementCount(); } } } } }; DECLARE_ACHIEVEMENT( CAchievementTFSoldier_KillWithEqualizerWhileHurt, ACHIEVEMENT_TF_SOLDIER_KILL_WITH_EQUALIZER_WHILE_HURT, "TF_SOLDIER_KILL_WITH_EQUALIZER_WHILE_HURT", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFSoldier_KillAirborneTargetWhileAirborne : public CBaseTFAchievement { void Init() { SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); SetGoal( 1 ); } virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( pAttacker == C_BasePlayer::GetLocalPlayer() && !(pAttacker->GetFlags() & FL_ONGROUND) ) { C_TFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( pTFVictim ) { if ( !(pTFVictim->GetFlags() & FL_ONGROUND) && pTFVictim->IsPlayerClass( TF_CLASS_SOLDIER ) ) { IncrementCount(); } } } } }; DECLARE_ACHIEVEMENT( CAchievementTFSoldier_KillAirborneTargetWhileAirborne, ACHIEVEMENT_TF_SOLDIER_KILL_AIRBORNE_TARGET_WHILE_AIRBORNE, "TF_SOLDIER_KILL_AIRBORNE_TARGET_WHILE_AIRBORNE", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFSoldier_BounceThenShotgun : public CBaseTFAchievement { void Init() { SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); SetGoal( 1 ); SetDefLessFunc( m_BouncedPlayers ); } virtual void ListenForEvents() { ListenForGameEvent( "teamplay_round_active" ); ListenForGameEvent( "localplayer_respawn" ); ListenForGameEvent( "player_hurt" ); m_BouncedPlayers.RemoveAll(); } void FireGameEvent_Internal( IGameEvent *event ) { if ( FStrEq( event->GetName(), "teamplay_round_active" ) || FStrEq( event->GetName(), "localplayer_respawn" ) ) { m_BouncedPlayers.RemoveAll(); } else if ( FStrEq( event->GetName(), "player_hurt" ) ) { int iSoldier = engine->GetPlayerForUserID( event->GetInt( "attacker" ) ); CBasePlayer *pSoldier = UTIL_PlayerByIndex( iSoldier ); if ( pSoldier && pSoldier == C_TFPlayer::GetLocalTFPlayer() ) { int iVictim = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); CBasePlayer *pVictim = UTIL_PlayerByIndex( iVictim ); if ( pVictim ) { //Vector vVictimVelocity = pVictim->GetAbsVelocity(); bool bVictimGrounded = pVictim->GetFlags() & FL_ONGROUND; int iWeaponID = event->GetInt( "weaponid" ); bool bRocketLauncherUsed = (iWeaponID == TF_WEAPON_ROCKETLAUNCHER) || (iWeaponID == TF_WEAPON_ROCKETLAUNCHER_DIRECTHIT); if ( bVictimGrounded && bRocketLauncherUsed ) { int iIndex = m_BouncedPlayers.Find( pVictim->GetUserID() ); if ( iIndex != m_BouncedPlayers.InvalidIndex() ) { // they're already in our list m_BouncedPlayers[iIndex] = gpGlobals->curtime; } else { // we need to add them m_BouncedPlayers.Insert( pVictim->GetUserID(), gpGlobals->curtime ); } } } } } } virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) { C_TFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( pTFVictim && !( pTFVictim->GetFlags() & FL_ONGROUND ) && ( event->GetInt( "weaponid" ) == TF_WEAPON_SHOTGUN_SOLDIER ) ) { int iIndex = m_BouncedPlayers.Find( pTFVictim->GetUserID() ); if ( iIndex != m_BouncedPlayers.InvalidIndex() ) { if ( gpGlobals->curtime < m_BouncedPlayers[iIndex] + 4.f ) { IncrementCount(); } } } } } CUtlMap< int, float > m_BouncedPlayers; // userID and most recent time they were bounced }; DECLARE_ACHIEVEMENT( CAchievementTFSoldier_BounceThenShotgun, ACHIEVEMENT_TF_SOLDIER_BOUNCE_THEN_SHOTGUN, "TF_SOLDIER_BOUNCE_THEN_SHOTGUN", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFSoldier_KillAirborneWithDirectHit : public CBaseTFAchievement { void Init() { SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); SetGoal( 10 ); SetStoreProgressInSteam( true ); } virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( pAttacker != C_BasePlayer::GetLocalPlayer() ) return; C_TFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( !pTFVictim ) return; C_TFPlayer *pTFAttacker = ToTFPlayer( pAttacker ); if ( !pTFAttacker ) return; CTFWeaponBase *pWeapon = pTFAttacker->GetActiveTFWeapon(); int iMiniCritAirborne = 0; CALL_ATTRIB_HOOK_INT_ON_OTHER( pWeapon, iMiniCritAirborne, mini_crit_airborne ); if ( iMiniCritAirborne == 1 && !(pTFVictim->GetFlags() & FL_ONGROUND) ) { IncrementCount(); } } }; DECLARE_ACHIEVEMENT( CAchievementTFSoldier_KillAirborneWithDirectHit, ACHIEVEMENT_TF_SOLDIER_KILL_AIRBORNE_WITH_DIRECT_HIT, "TF_SOLDIER_KILL_AIRBORNE_WITH_DIRECT_HIT", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFSoldier_KillSniperWhileDead : public CBaseTFAchievement { void Init() { SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); SetGoal( 1 ); } virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); int iWeaponID = event->GetInt( "weaponid" ); bool bRocketLauncherUsed = (iWeaponID == TF_WEAPON_ROCKETLAUNCHER) || (iWeaponID == TF_WEAPON_ROCKETLAUNCHER_DIRECTHIT); if ( pTFVictim && (pAttacker == C_TFPlayer::GetLocalTFPlayer()) && (pAttacker->IsAlive() == false) && bRocketLauncherUsed && pTFVictim->IsPlayerClass( TF_CLASS_SNIPER ) ) { IncrementCount(); } } }; DECLARE_ACHIEVEMENT( CAchievementTFSoldier_KillSniperWhileDead, ACHIEVEMENT_TF_SOLDIER_KILL_SNIPER_WHILE_DEAD, "TF_SOLDIER_KILL_SNIPER_WHILE_DEAD", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFSoldier_DestroySentryOutOfRange : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 5 ); SetStoreProgressInSteam( true ); } }; DECLARE_ACHIEVEMENT( CAchievementTFSoldier_DestroySentryOutOfRange, ACHIEVEMENT_TF_SOLDIER_DESTROY_SENTRY_OUT_OF_RANGE, "TF_SOLDIER_DESTROY_SENTRY_OUT_OF_RANGE", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFSoldier_AssistMedicUbercharge : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS ); SetGoal( 1 ); m_iPlayersGibbed = 0; } virtual void ListenForEvents() { ListenForGameEvent( "player_invulned" ); } virtual void FireGameEvent_Internal( IGameEvent *event ) { if ( FStrEq( event->GetName(), "player_invulned" ) ) { int iTarget = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); CBaseEntity *pPlayer = UTIL_PlayerByIndex( iTarget ); C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pPlayer == pLocalPlayer ) { m_iPlayersGibbed = 0; } } } virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pAttacker == pLocalPlayer && pVictim && pVictim->IsPlayer() && pVictim != pLocalPlayer ) { if ( event->GetInt( "death_flags" ) & TF_DEATH_GIBBED ) { if ( pLocalPlayer->m_Shared.InCond( TF_COND_INVULNERABLE ) || pLocalPlayer->m_Shared.InCond( TF_COND_CRITBOOSTED ) || pLocalPlayer->m_Shared.InCond( TF_COND_INVULNERABLE_WEARINGOFF ) ) { m_iPlayersGibbed++; if ( m_iPlayersGibbed >= 5 ) { IncrementCount(); } } } } } private: int m_iPlayersGibbed; }; DECLARE_ACHIEVEMENT( CAchievementTFSoldier_AssistMedicUbercharge, ACHIEVEMENT_TF_SOLDIER_ASSIST_MEDIC_UBER, "TF_SOLDIER_ASSIST_MEDIC_UBER", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFSoldier_ShootMultCrits : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); } }; DECLARE_ACHIEVEMENT( CAchievementTFSoldier_ShootMultCrits, ACHIEVEMENT_TF_SOLDIER_SHOOT_MULT_CRITS, "TF_SOLDIER_SHOOT_MULT_CRITS", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFSoldier_KillDefenseless : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS ); SetGoal( 1 ); } virtual bool LocalPlayerCanEarn( void ) { if ( TFGameRules() ) { bool bMVMAchievement = ( m_iAchievementID >= ACHIEVEMENT_TF_MVM_START_RANGE && m_iAchievementID <= ACHIEVEMENT_TF_MVM_END_RANGE ); if ( ( bMVMAchievement && !TFGameRules()->IsMannVsMachineMode() ) || ( !bMVMAchievement && TFGameRules()->IsMannVsMachineMode() ) ) { return false; } } // This achievement can be earned while we're in the post-win state return IsLocalTFPlayerClass( TF_CLASS_SOLDIER ); } virtual void ListenForEvents() { m_iPlayersKilled = 0; ListenForGameEvent( "teamplay_win_panel" ); } virtual void FireGameEvent_Internal( IGameEvent *event ) { if ( FStrEq( event->GetName(), "teamplay_win_panel" ) ) { m_iPlayersKilled = 0; } } virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( TFGameRules()->State_Get() != GR_STATE_TEAM_WIN ) return; C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pAttacker == pLocalPlayer && pVictim && pVictim->IsPlayer() && pVictim != pLocalPlayer ) { m_iPlayersKilled++; if ( m_iPlayersKilled >= 3 ) { IncrementCount(); } } } private: int m_iPlayersKilled; }; DECLARE_ACHIEVEMENT( CAchievementTFSoldier_KillDefenseless, ACHIEVEMENT_TF_SOLDIER_KILL_DEFENSELESS, "TF_SOLDIER_KILL_DEFENSELESS", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFSoldier_KillWhileOnFire : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS ); SetGoal( 20 ); SetStoreProgressInSteam( true ); } virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pAttacker == pLocalPlayer && pVictim && pVictim->IsPlayer() && pVictim != pLocalPlayer ) { if ( pLocalPlayer->m_Shared.InCond(TF_COND_BURNING) ) { IncrementCount(); } } } }; DECLARE_ACHIEVEMENT( CAchievementTFSoldier_KillWhileOnFire, ACHIEVEMENT_TF_SOLDIER_KILL_ON_FIRE, "TF_SOLDIER_KILL_ON_FIRE", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFSoldier_FreezeTaunts : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); } // Give opponents freezecams of you taunting // server awards this achievement, no other code within achievement necessary }; DECLARE_ACHIEVEMENT( CAchievementTFSoldier_FreezeTaunts, ACHIEVEMENT_TF_SOLDIER_FREEZECAM_TAUNT, "TF_SOLDIER_FREEZECAM_TAUNT", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFSoldier_FreezeGibs : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); } // Give opponents freezecams of you with X gibs onscreen // server awards this achievement, no other code within achievement necessary }; DECLARE_ACHIEVEMENT( CAchievementTFSoldier_FreezeGibs, ACHIEVEMENT_TF_SOLDIER_FREEZECAM_GIBS, "TF_SOLDIER_FREEZECAM_GIBS", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFSoldier_KillSpyKiller : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS ); SetGoal( 1 ); } virtual void ListenForEvents( void ) { m_vecBackstabbers.Purge(); ListenForGameEvent( "teamplay_round_active" ); ListenForGameEvent( "localplayer_respawn" ); } void FireGameEvent_Internal( IGameEvent *event ) { const char *pszEvent = event->GetName(); if ( FStrEq( pszEvent, "teamplay_round_active" ) || FStrEq( pszEvent, "localplayer_respawn" ) ) { m_vecBackstabbers.Purge(); } } int GetBackstabberIndex( CBaseEntity *pTarget ) { for ( int i = 0; i < m_vecBackstabbers.Count(); i++ ) { if ( m_vecBackstabbers[i].hSpy == pTarget ) return i; } return -1; } void AddNewBackstabber( CBaseEntity *pTarget ) { if ( !pTarget ) return; // see if the target is already in our list or get a new index int iTargetIndex = GetBackstabberIndex( pTarget ); if ( iTargetIndex == -1 ) { iTargetIndex = m_vecBackstabbers.AddToTail(); } m_vecBackstabbers[iTargetIndex].hSpy = pTarget; m_vecBackstabbers[iTargetIndex].flBackstabWindow = gpGlobals->curtime + 5.0f; // 5 seconds to kill the target } virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pVictim == pLocalPlayer ) return; CTFPlayer *pTFAttacker = ToTFPlayer( pAttacker ); if ( pTFAttacker && pTFAttacker->IsPlayerClass( TF_CLASS_SPY ) && pVictim->InSameTeam( pLocalPlayer ) ) { int customkill = event->GetInt( "customkill" ); if ( customkill == TF_DMG_CUSTOM_BACKSTAB ) { AddNewBackstabber( pTFAttacker ); } } else if ( pAttacker == pLocalPlayer && pVictim && pVictim->IsPlayer() ) { int iTargetIndex = GetBackstabberIndex( pVictim ); if ( iTargetIndex != -1 ) { if ( m_vecBackstabbers[iTargetIndex].flBackstabWindow > gpGlobals->curtime ) { // We killed him within 5 seconds of him backstabbing a buddy IncrementCount(); } m_vecBackstabbers.Remove( iTargetIndex ); } } } private: struct backstabber_t { EHANDLE hSpy; float flBackstabWindow; }; CUtlVector m_vecBackstabbers; }; DECLARE_ACHIEVEMENT( CAchievementTFSoldier_KillSpyKiller, ACHIEVEMENT_TF_SOLDIER_KILL_SPY_KILLER, "TF_SOLDIER_KILL_SPY_KILLER", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFSoldier_GibGrind : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS ); SetGoal( 1000 ); SetStoreProgressInSteam( true ); } virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pAttacker == pLocalPlayer && pVictim && pVictim->IsPlayer() && pVictim != pLocalPlayer ) { if ( event->GetInt( "death_flags" ) & TF_DEATH_GIBBED ) { IncrementCount(); } } } }; DECLARE_ACHIEVEMENT( CAchievementTFSoldier_GibGrind, ACHIEVEMENT_TF_SOLDIER_GIB_GRIND, "TF_SOLDIER_GIB_GRIND", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFSoldier_DuoSoldierKills : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 10 ); SetStoreProgressInSteam( true ); } virtual void ListenForEvents() { ListenForGameEvent( "player_death" ); } void FireGameEvent_Internal( IGameEvent *event ) { if ( FStrEq( event->GetName(), "player_death" ) ) { int iAttackerIndex = engine->GetPlayerForUserID( event->GetInt( "attacker" ) ); if ( iAttackerIndex == 0 ) return; CTFPlayer *pAttacker = ToTFPlayer( UTIL_PlayerByIndex( iAttackerIndex ) ); if ( !pAttacker ) return; int iAssisterIndex = engine->GetPlayerForUserID( event->GetInt( "assister" ) ); if ( iAssisterIndex == 0 ) return; CTFPlayer *pAssister = ToTFPlayer( UTIL_PlayerByIndex( iAssisterIndex ) ); if ( !pAssister ) return; if ( pAttacker == C_BasePlayer::GetLocalPlayer() && pAssister->IsPlayerClass( TF_CLASS_SOLDIER ) ) { // We are the attacker and the assist is from a soldier. IncrementCount(); return; } if ( pAssister == C_BasePlayer::GetLocalPlayer() && pAttacker->IsPlayerClass( TF_CLASS_SOLDIER ) ) { // We are the assister and the kill is from a soldier. IncrementCount(); return; } } } }; DECLARE_ACHIEVEMENT( CAchievementTFSoldier_DuoSoldierKills, ACHIEVEMENT_TF_SOLDIER_DUO_SOLDIER_KILLS, "TF_SOLDIER_DUO_SOLDIER_KILLS", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFSoldier_MVP : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 10 ); SetStoreProgressInSteam( true ); } virtual void ListenForEvents() { ListenForGameEvent( "player_mvp" ); } void FireGameEvent_Internal( IGameEvent *event ) { if ( FStrEq( event->GetName(), "player_mvp" ) ) { CTFPlayer *pTFPlayer = ToTFPlayer( UTIL_PlayerByIndex( event->GetInt( "player" ) ) ); if ( !pTFPlayer ) return; if ( pTFPlayer == C_BasePlayer::GetLocalPlayer() ) { if ( CalcTeammateCount() >= 5 ) { IncrementCount(); } } } } }; DECLARE_ACHIEVEMENT( CAchievementTFSoldier_MVP, ACHIEVEMENT_TF_SOLDIER_MVP, "TF_SOLDIER_MVP", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFSoldier_ThreeDominations : public CBaseTFAchievement { void Init() { SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); SetGoal( 1 ); nDominations = 0; } virtual void ListenForEvents() { ListenForGameEvent( "teamplay_round_start" ); ListenForGameEvent( "localplayer_respawn" ); } void FireGameEvent_Internal( IGameEvent *event ) { const char *pszEvent = event->GetName(); if ( ( FStrEq( pszEvent, "localplayer_respawn" ) || FStrEq( pszEvent, "teamplay_round_start" ) ) ) { nDominations = 0; } } virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { // Player died if ( pVictim == C_BasePlayer::GetLocalPlayer() ) { nDominations = 0; return; } if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) { bool bDomination = event->GetInt( "death_flags" ) & TF_DEATH_DOMINATION; if ( bDomination ) { CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( pTFVictim ) { nDominations++; } } } if ( nDominations >= 3 ) { IncrementCount(); } } private: int nDominations; }; DECLARE_ACHIEVEMENT( CAchievementTFSoldier_ThreeDominations, ACHIEVEMENT_TF_SOLDIER_THREE_DOMINATIONS, "TF_SOLDIER_THREE_DOMINATIONS", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFSoldier_RideTheCart : public CBaseTFAchievement { void Init() { SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); SetGoal( 1 ); } virtual void ListenForEvents() { ListenForGameEvent( "controlpoint_starttouch" ); ListenForGameEvent( "controlpoint_endtouch" ); ListenForGameEvent( "teamplay_round_win" ); ListenForGameEvent( "teamplay_round_start" ); ResetStatus(); m_nRideTime = 30; } void ResetStatus() { ClearThink(); m_bIsThinking = false; m_fRideStartTime = 0; } void FireGameEvent_Internal( IGameEvent *event ) { // Pushed the cart onto the cap before time if ( Q_strcmp( event->GetName(), "teamplay_round_win" ) == 0 && m_bIsThinking ) { ResetStatus(); } if ( Q_strcmp( event->GetName(), "teamplay_round_start" ) == 0 && m_bIsThinking ) { ResetStatus(); } if ( !TFGameRules() || TFGameRules()->GetGameType() != TF_GAMETYPE_ESCORT ) return; C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( !pLocalPlayer ) return; C_TFTeam *pTeam = GetGlobalTFTeam( pLocalPlayer->GetTeamNumber() ); if ( pTeam->GetRole() != TEAM_ROLE_ATTACKERS ) return; // Player in cart trigger. Register the time. if ( Q_strcmp( event->GetName(), "controlpoint_starttouch" ) == 0 && !m_bIsThinking ) { int iPlayerIndex = event->GetInt( "player", 0 ); if ( iPlayerIndex == GetLocalPlayerIndex() ) { m_fRideStartTime = gpGlobals->curtime + (float)m_nRideTime; SetNextThink( m_nRideTime ); m_bIsThinking = true; } } // Reset conditions: // Left the trigger if ( Q_strcmp( event->GetName(), "controlpoint_endtouch" ) == 0 && m_bIsThinking ) { int iPlayerIndex = event->GetInt( "player", 0 ); if ( iPlayerIndex == GetLocalPlayerIndex() ) { ResetStatus(); } } } virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { // Died in the trigger C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pVictim == pLocalPlayer && m_bIsThinking ) { ResetStatus(); } } virtual void Think( void ) { C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( !TFGameRules() ) return; if ( pLocalPlayer && pLocalPlayer->IsAlive() && m_fRideStartTime <= gpGlobals->curtime ) { IncrementCount(); } } private: int m_nRideTime; float m_fRideStartTime; bool m_bIsThinking; }; DECLARE_ACHIEVEMENT( CAchievementTFSoldier_RideTheCart, ACHIEVEMENT_TF_SOLDIER_RIDE_THE_CART, "TF_SOLDIER_RIDE_THE_CART", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFSoldier_KillTwentyFromAbove : public CBaseTFAchievement { void Init() { SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); SetGoal( 20 ); SetStoreProgressInSteam( true ); } virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); if ( pLocalPlayer ) { int iWeaponID = event->GetInt( "weaponid" ); bool bRocketLauncherUsed = (iWeaponID == TF_WEAPON_ROCKETLAUNCHER) || (iWeaponID == TF_WEAPON_ROCKETLAUNCHER_DIRECTHIT); if ( pAttacker == pLocalPlayer && bRocketLauncherUsed ) { // Determine height difference - probably need to factor in distance, too Vector vecAttacker = pAttacker->GetAbsOrigin(); Vector vecVictim = pVictim->GetAbsOrigin(); Vector vecDelta = vecAttacker - vecVictim; // Msg( "ZDelta: %f \n", vecDelta.z ); if ( vecDelta.z >= 92 ) { IncrementCount(); } } } } }; DECLARE_ACHIEVEMENT( CAchievementTFSoldier_KillTwentyFromAbove, ACHIEVEMENT_TF_SOLDIER_KILL_TWENTY_FROM_ABOVE, "TF_SOLDIER_KILL_TWENTY_FROM_ABOVE", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFSoldier_KillFiveStunned : public CBaseTFAchievement { void Init() { SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); SetGoal( 5 ); SetStoreProgressInSteam( true ); } virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); if ( pLocalPlayer ) { if ( pAttacker == pLocalPlayer ) { int iStunFlags = event->GetInt( "stun_flags" ); if ( ( iStunFlags & TF_STUN_LOSER_STATE ) != 0 || ( iStunFlags & TF_STUN_CONTROLS ) != 0 ) { IncrementCount(); } } } } }; DECLARE_ACHIEVEMENT( CAchievementTFSoldier_KillFiveStunned, ACHIEVEMENT_TF_SOLDIER_KILL_FIVE_STUNNED, "TF_SOLDIER_KILL_FIVE_STUNNED", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFSoldier_DefendCapThirtyTimes : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 30 ); SetStoreProgressInSteam( true ); } virtual void ListenForEvents() { ListenForGameEvent( "teamplay_capture_blocked" ); } void FireGameEvent_Internal( IGameEvent *event ) { if ( FStrEq( event->GetName(), "teamplay_capture_blocked" ) ) { C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pLocalPlayer ) { int iBlocker = event->GetInt( "blocker", 0 ); if ( iBlocker == GetLocalPlayerIndex() ) { IncrementCount(); } } } } }; DECLARE_ACHIEVEMENT( CAchievementTFSoldier_DefendCapThirtyTimes, ACHIEVEMENT_TF_SOLDIER_DEFEND_CAP_THIRTY_TIMES, "TF_SOLDIER_DEFEND_CAP_THIRTY_TIMES", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFSoldier_AchieveProgress1 : public CAchievement_AchievedCount { public: DECLARE_CLASS( CAchievementTFSoldier_AchieveProgress1, CAchievement_AchievedCount ); void Init() { BaseClass::Init(); SetAchievementsRequired( 5, ACHIEVEMENT_TF_SOLDIER_START_RANGE, ACHIEVEMENT_TF_SOLDIER_END_RANGE ); } }; DECLARE_ACHIEVEMENT( CAchievementTFSoldier_AchieveProgress1, ACHIEVEMENT_TF_SOLDIER_ACHIEVE_PROGRESS1, "TF_SOLDIER_ACHIEVE_PROGRESS1", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFSoldier_AchieveProgress2 : public CAchievement_AchievedCount { public: DECLARE_CLASS( CAchievementTFSoldier_AchieveProgress2, CAchievement_AchievedCount ); void Init() { BaseClass::Init(); SetAchievementsRequired( 11, ACHIEVEMENT_TF_SOLDIER_START_RANGE, ACHIEVEMENT_TF_SOLDIER_END_RANGE ); } }; DECLARE_ACHIEVEMENT( CAchievementTFSoldier_AchieveProgress2, ACHIEVEMENT_TF_SOLDIER_ACHIEVE_PROGRESS2, "TF_SOLDIER_ACHIEVE_PROGRESS2", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFSoldier_AchieveProgress3 : public CAchievement_AchievedCount { public: DECLARE_CLASS( CAchievementTFSoldier_AchieveProgress3, CAchievement_AchievedCount ); void Init() { BaseClass::Init(); SetAchievementsRequired( 17, ACHIEVEMENT_TF_SOLDIER_START_RANGE, ACHIEVEMENT_TF_SOLDIER_END_RANGE ); } }; DECLARE_ACHIEVEMENT( CAchievementTFSoldier_AchieveProgress3, ACHIEVEMENT_TF_SOLDIER_ACHIEVE_PROGRESS3, "TF_SOLDIER_ACHIEVE_PROGRESS3", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFSoldier_ParachuteKillGroup : public CBaseTFAchievement { public: void Init() { SetFlags( ACH_LISTEN_KILL_EVENTS | ACH_SAVE_GLOBAL ); SetGoal( 1 ); ResetTracking(); } virtual void ListenForEvents() { ListenForGameEvent( "parachute_deploy" ); ListenForGameEvent( "parachute_holster" ); } void ResetTracking( void ) { m_nKills = 0; m_bParachuteDeployed = false; } void FireGameEvent_Internal( IGameEvent *event ) { const char *pszEvent = event->GetName(); if ( FStrEq( pszEvent, "parachute_deploy" ) ) { if ( event->GetInt( "index" ) == GetLocalPlayerIndex() ) { ResetTracking(); m_bParachuteDeployed = true; } } else if ( FStrEq( pszEvent, "parachute_holster" ) ) { if ( event->GetInt( "index" ) == GetLocalPlayerIndex() ) { ResetTracking(); } } } virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( pVictim ) { // Local player died if ( pVictim == C_BasePlayer::GetLocalPlayer() ) { ResetTracking(); } else if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) { if ( m_bParachuteDeployed ) { m_nKills++; if ( m_nKills >= 3 ) { IncrementCount(); } } } } } private: int m_nKills; bool m_bParachuteDeployed; }; DECLARE_ACHIEVEMENT( CAchievementTFSoldier_ParachuteKillGroup, ACHIEVEMENT_TF_SOLDIER_PARACHUTE_KILL_GROUP, "TF_SOLDIER_PARACHUTE_KILL_GROUP", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFSoldier_ParachuteDistance : public CBaseTFAchievement { public: void Init() { SetFlags( ACH_LISTEN_KILL_EVENTS | ACH_SAVE_GLOBAL ); SetGoal( 1233619 ); SetStoreProgressInSteam( true ); ResetTracking(); } virtual void ListenForEvents() { ListenForGameEvent( "parachute_deploy" ); ListenForGameEvent( "parachute_holster" ); } void ResetTracking( void ) { ClearThink(); m_flLastZ = 0.0; } void CheckHeight( void ) { CBasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); if ( pLocalPlayer ) { float flCurrentZ = pLocalPlayer->GetAbsOrigin().z; float flDela = m_flLastZ - flCurrentZ; // make sure we've fallen....we may have been pushed upwards if ( flDela > 0.0f ) { IncrementCount( (int)( flDela ) ); } m_flLastZ = flCurrentZ; } } void FireGameEvent_Internal( IGameEvent *event ) { const char *pszEvent = event->GetName(); if ( FStrEq( pszEvent, "parachute_deploy" ) ) { if ( event->GetInt( "index" ) == GetLocalPlayerIndex() ) { CBasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); if ( pLocalPlayer ) { m_flLastZ = pLocalPlayer->GetAbsOrigin().z; SetNextThink( 0.1 ); } } } else if ( FStrEq( pszEvent, "parachute_holster" ) ) { if ( event->GetInt( "index" ) == GetLocalPlayerIndex() ) { ResetTracking(); } } } virtual void Think( void ) { CheckHeight(); SetNextThink( 0.1 ); } virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { // Local player died if ( pVictim == C_BasePlayer::GetLocalPlayer() ) { ResetTracking(); } } private: float m_flLastZ; }; DECLARE_ACHIEVEMENT( CAchievementTFSoldier_ParachuteDistance, ACHIEVEMENT_TF_SOLDIER_PARACHUTE_DISTANCE, "TF_SOLDIER_PARACHUTE_DISTANCE", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFSoldier_ParachuteKillParachute : public CBaseTFAchievement { public: void Init() { SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); SetGoal( 1 ); } virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { CTFPlayer *pTFAttacker = ToTFPlayer( pAttacker ); CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( pTFAttacker && pTFVictim && ( pTFAttacker == C_TFPlayer::GetLocalTFPlayer() ) ) { if ( ( pTFAttacker->m_Shared.InCond( TF_COND_PARACHUTE_DEPLOYED ) ) && ( pTFVictim->m_Shared.InCond( TF_COND_PARACHUTE_DEPLOYED ) ) ) { IncrementCount(); } } } }; DECLARE_ACHIEVEMENT( CAchievementTFSoldier_ParachuteKillParachute, ACHIEVEMENT_TF_SOLDIER_PARACHUTE_KILL_PARACHUTE, "TF_SOLDIER_PARACHUTE_KILL_PARACHUTE", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFSoldier_AirstrikeMaxClip : public CBaseTFAchievement { public: void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); } // server awards this achievement, no other code within achievement necessary }; DECLARE_ACHIEVEMENT( CAchievementTFSoldier_AirstrikeMaxClip, ACHIEVEMENT_TF_SOLDIER_AIRSTRIKE_MAX_CLIP, "TF_SOLDIER_AIRSTRIKE_MAX_CLIP", 5 ); //---------------------------------------------------------------------------------------------------------------- class CAchievementTFSoldier_AirstrikeGroupKill : public CBaseTFAchievement { public: void Init() { SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); SetGoal( 1 ); } void ResetTracking( void ) { m_iKilledDuringRJ = 0; m_bRocketJumping = false; } virtual void ListenForEvents() { ListenForGameEvent( "rocket_jump" ); ListenForGameEvent( "rocket_jump_landed" ); ListenForGameEvent( "teamplay_round_active" ); ListenForGameEvent( "localplayer_respawn" ); ResetTracking(); } void FireGameEvent_Internal( IGameEvent *event ) { const char *pszEventName = event->GetName(); if ( FStrEq( pszEventName, "teamplay_round_active" ) || FStrEq( pszEventName, "localplayer_respawn" ) ) { ResetTracking(); } else if ( FStrEq( pszEventName, "rocket_jump_landed" ) ) { int iUserID = event->GetInt( "userid" ); CBasePlayer *pLocalPlayer = CBasePlayer::GetLocalPlayer(); if ( pLocalPlayer && ( pLocalPlayer->GetUserID() == iUserID ) ) { ResetTracking(); } } else if ( FStrEq( pszEventName, "rocket_jump" ) ) { int iUserID = event->GetInt( "userid" ); CBasePlayer *pLocalPlayer = CBasePlayer::GetLocalPlayer(); if ( pLocalPlayer && ( pLocalPlayer->GetUserID() == iUserID ) ) { m_iKilledDuringRJ = 0; m_bRocketJumping = true; } } } virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( pVictim && ( pAttacker == CBasePlayer::GetLocalPlayer() ) ) { if ( m_bRocketJumping && ( event->GetInt( "weaponid" ) == TF_WEAPON_ROCKETLAUNCHER ) ) { CTFPlayer *pTFAttacker = ToTFPlayer( pAttacker ); if ( pTFAttacker ) { CTFWeaponBase *pWeapon = pTFAttacker->GetActiveTFWeapon(); if ( pWeapon ) { int iClipSizeOnKills = 0; CALL_ATTRIB_HOOK_INT_ON_OTHER( pWeapon, iClipSizeOnKills, clipsize_increase_on_kill ); if ( iClipSizeOnKills ) { m_iKilledDuringRJ++; if ( m_iKilledDuringRJ == 3 ) { IncrementCount(); } } } } } } } private: bool m_bRocketJumping; int m_iKilledDuringRJ; }; DECLARE_ACHIEVEMENT( CAchievementTFSoldier_AirstrikeGroupKill, ACHIEVEMENT_TF_SOLDIER_AIRSTRIKE_GROUP_KILL, "TF_SOLDIER_AIRSTRIKE_GROUP_KILL", 5 ); #endif // CLIENT_DLL