//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef TF_ITEM_SYSTEM_H #define TF_ITEM_SYSTEM_H #ifdef _WIN32 #pragma once #endif #include "econ_item_system.h" #include "tf_item_constants.h" //----------------------------------------------------------------------------- // Criteria used by the system to generate a base item for a slot in a class's loadout struct baseitemcriteria_t { baseitemcriteria_t() { iClass = 0; iSlot = LOADOUT_POSITION_INVALID; } int iClass; int iSlot; }; class CTFItemSystem : public CEconItemSystem { public: // Select and return the base item definition index for a class's load-out slot virtual item_definition_index_t GenerateBaseItem( baseitemcriteria_t *pCriteria ); }; CTFItemSystem *TFItemSystem( void ); #endif // TF_ITEM_SYSTEM_H