//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: The lobby shared object for gameservers, managed by CTFLobby // //============================================================================= #ifndef TF_LOBBY_SERVER_H #define TF_LOBBY_SERVER_H #ifdef _WIN32 #pragma once #endif #include "gcsdk/protobufsharedobject.h" #include "tf_gcmessages.h" #include "tf_matchmaking_shared.h" #include "playergroup.h" class CTFGSLobby : public GCSDK::CProtoBufSharedObject { typedef GCSDK::CProtoBufSharedObject BaseClass; public: virtual ~CTFGSLobby() {} // Debug void SpewDebug(); // Member helpers const CTFLobbyMember* GetMemberDetails( CSteamID steamID ) const; const CTFLobbyMember* GetMemberDetails( int i ) const; const CSteamID GetMember( int i ) const; int GetNumMembers() const { return Obj().members_size(); } CTFLobbyMember_ConnectState GetMemberConnectState( int iMemberIndex ) const; bool BAssertValidMemberIndex( int iMemberIndex ) const; // Inline helpers CSOTFGameServerLobby::State GetState() const { return Obj().state(); } const char *GetMissionName() const { return Obj().mission_name().c_str(); } EMatchGroup GetMatchGroup() const { return Obj().has_match_group() ? (EMatchGroup)Obj().match_group() : k_nMatchGroup_Invalid; } uint64 GetMatchID( void ) const { return Obj().match_id(); } uint32 GetFlags( void ) const { return Obj().flags(); } const char *GetMapName() const { return Obj().map_name().c_str(); } GCSDK::PlayerGroupID_t GetGroupID() const { return Obj().lobby_id(); } bool GetLateJoinEligible() const { return Obj().late_join_eligible(); } CSteamID GetServerID() const { return Obj().server_id(); } const char *GetConnect() const { return Obj().connect().c_str(); } uint32_t GetLobbyMMVersion() const { return Obj().lobby_mm_version(); } #ifdef USE_MVM_TOUR // Returns name of tour that we are playing for. Returns NULL if we are not playing for bragging rights! const char *GetMannUpTourName() const; #endif // USE_MVM_TOUR }; #endif // TF_LOBBY_SERVER_H