//========= Copyright Valve Corporation, All rights reserved. ============// // // Matchmaking stuff shared between GC and gameserver / client // //============================================================================= #include "cbase.h" #include "tf_matchmaking_shared.h" #include "tf_match_description.h" #include "tf_ladder_data.h" #ifdef GC_DLL #include "tf_lobbymanager.h" #include "tf_partymanager.h" #include "tf_party.h" #endif #ifdef CLIENT_DLL #include "tf_gc_client.h" #include "tf_gamerules.h" #endif #ifdef GAME_DLL #include "tf_gc_server.h" #include "tf_gamerules.h" #include "tf_party.h" #endif const char *s_pszMatchGroups[] = { "MatchGroup_MvM_Practice", "MatchGroup_MvM_MannUp", "MatchGroup_Ladder_6v6", "MatchGroup_Ladder_9v9", "MatchGroup_Ladder_12v12", "MatchGroup_Casual_6v6", "MatchGroup_Casual_9v9", "MatchGroup_Casual_12v12", }; COMPILE_TIME_ASSERT( ARRAYSIZE( s_pszMatchGroups ) == k_nMatchGroup_Count ); #ifdef GC_DLL void On6v6MatchSizeChanged( IConVar *pConVar, const char *pOldString, float flOldValue ) { if ( !GGCBase()->BIsInLogonSurge() && !GGCTF()->GetIsShuttingDown() && TFLobbyManager()->GetMatchmaker() ) { TFLobbyManager()->GetMatchmaker()->timeRemove6v6LadderGroupsExpire = CRTime::RTime32DateAdd( CRTime::RTime32TimeCur(), 10.f, k_ETimeUnitSecond ); } } #endif #if !defined GC_DLL #define GCConVar ConVar #define FCVAR_MATCHSIZE_THING ( FCVAR_REPLICATED ) #else #define FCVAR_MATCHSIZE_THING 0 #endif GCConVar tf_mm_match_size_mvm( "tf_mm_match_size_mvm", "6", FCVAR_MATCHSIZE_THING, "How many players in an MvM matchmade group?" ); GCConVar tf_mm_match_size_ladder_6v6( "tf_mm_match_size_ladder_6v6", "12", FCVAR_MATCHSIZE_THING, "Number of players required to play a 6v6 ladder game.", true, 1, true, 12 #ifdef GC_DLL , On6v6MatchSizeChanged #endif ); GCConVar tf_mm_match_size_ladder_9v9( "tf_mm_match_size_ladder_9v9", "18", FCVAR_MATCHSIZE_THING, "Number of players required to play a 9v9 ladder game." ); GCConVar tf_mm_match_size_ladder_12v12( "tf_mm_match_size_ladder_12v12", "24", FCVAR_MATCHSIZE_THING, "Number of players required to play a 12v12 ladder game." ); GCConVar tf_mm_match_size_ladder_12v12_minimum( "tf_mm_match_size_ladder_12v12_minimum", "12", FCVAR_MATCHSIZE_THING, "Specifies the minimum number of players needed to launch a 12v12 match. Set to -1 to disable." ); //----------------------------------------------------------------------------- // Purpose: Init internal bitvec with ints from the protobuf message //----------------------------------------------------------------------------- CCasualCriteriaHelper::CCasualCriteriaHelper( const CMsgCasualMatchmakingSearchCriteria& criteria ) { m_mapsBits.Resize( GetItemSchema()->GetMasterMapsList().Count(), true ); Assert( m_mapsBits.GetNumDWords() >= criteria.selected_maps_bits_size() ); for( int i=0; i < criteria.selected_maps_bits_size() && i < m_mapsBits.GetNumDWords(); ++i ) { m_mapsBits.SetDWord( i , criteria.selected_maps_bits( i ) ); } // validate all of the bits to make sure the maps are in valid categories int nNumBits = m_mapsBits.GetNumBits(); for( int i=0; i < nNumBits; ++i ) { if ( m_mapsBits.IsBitSet( i ) == false ) continue; if ( !IsMapInValidCategory( i ) ) { const MapDef_t* pMap = GetItemSchema()->GetMasterMapDefByIndex( i ); if ( pMap ) { DevMsg( "CCasualCriteriaHelper: Map %s is selected, but not in any valid game modes!\n", pMap->pszMapName ); } SetMapSelected( i, false ); } } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- bool CCasualCriteriaHelper::IsMapSelected( const MapDef_t* pMapDef ) const { if ( !pMapDef ) return false; return IsMapSelected( pMapDef->m_nDefIndex ); } //----------------------------------------------------------------------------- // Purpose: Check if bit is selected //----------------------------------------------------------------------------- bool CCasualCriteriaHelper::IsMapSelected( const uint32 nMapDefIndex ) const { return m_mapsBits.IsBitSet( nMapDefIndex ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- bool CCasualCriteriaHelper::IsMapInValidCategory( uint32 nMapDefIndex ) const { Assert( (int)nMapDefIndex < m_mapsBits.GetNumBits() ); const MapDef_t* pMap = GetItemSchema()->GetMasterMapDefByIndex( nMapDefIndex ); if ( !pMap || pMap->m_vecAssociatedGameCategories.Count() == 0 ) { return false; } // Make sure this map is in at least one category that's in a casual matchmaking group FOR_EACH_VEC( pMap->m_vecAssociatedGameCategories, j ) { const SchemaGameCategory_t* pCategory = GetItemSchema()->GetGameCategory( pMap->m_vecAssociatedGameCategories[j] ); const SchemaMMGroup_t* pMMGroup = pCategory->m_pMMGroup; // Need to have active maps in a match making group if ( !pMMGroup || ( pCategory->m_vecEnabledMaps.Count() == 0 ) || ( !pCategory->PassesRestrictions() ) ) { continue; } // and the matchmaking group needs to be Special Events, Core or Alternative (not Comp) if ( pMMGroup->m_eMMGroup == kMatchmakingType_SpecialEvents || pMMGroup->m_eMMGroup == kMatchmakingType_Core || pMMGroup->m_eMMGroup == kMatchmakingType_Alternative ) { return true; } } return false; } //----------------------------------------------------------------------------- // Purpose: Check if this criteria is well formed //----------------------------------------------------------------------------- bool CCasualCriteriaHelper::IsValid() const { bool bValidMapSeen = false; int nNumBits = m_mapsBits.GetNumBits(); for( int i=0; i < nNumBits; ++i ) { if ( m_mapsBits.IsBitSet( i ) == false ) continue; if ( IsMapInValidCategory( i ) ) { bValidMapSeen = true; } } return bValidMapSeen; } //----------------------------------------------------------------------------- // Purpose: Turn helper back into protobuf message //----------------------------------------------------------------------------- CMsgCasualMatchmakingSearchCriteria CCasualCriteriaHelper::GetCasualCriteria() const { CMsgCasualMatchmakingSearchCriteria outCriteria; for( int i=0; i < m_mapsBits.GetNumDWords(); ++i ) { outCriteria.add_selected_maps_bits( m_mapsBits.GetDWord( i ) ); } return outCriteria; } //----------------------------------------------------------------------------- // Purpose: Intersection of this criteria and another //----------------------------------------------------------------------------- void CCasualCriteriaHelper::Intersect( const CMsgCasualMatchmakingSearchCriteria& otherCriteria ) { CCasualCriteriaHelper otherHelper( otherCriteria ); m_mapsBits.And( otherHelper.m_mapsBits, &m_mapsBits ); } //----------------------------------------------------------------------------- // Purpose: Flip a specific map bit //----------------------------------------------------------------------------- bool CCasualCriteriaHelper::SetMapSelected( uint32 nMapDefIndex, bool bSelected ) { Assert( (int)nMapDefIndex < m_mapsBits.GetNumBits() ); if ( bSelected && !IsMapInValidCategory( nMapDefIndex ) ) { const MapDef_t* pMap = GetItemSchema()->GetMasterMapDefByIndex( nMapDefIndex ); if ( pMap ) { DevMsg( "CCasualCriteriaHelper: Attempting to set map %s as selected, but not in any valid game modes!\n", pMap->pszMapName ); } return false; } m_mapsBits.Set( (int)nMapDefIndex, bSelected ); return true; } //----------------------------------------------------------------------------- // Purpose: Sets all bits to zero //----------------------------------------------------------------------------- void CCasualCriteriaHelper::Clear( void ) { m_mapsBits.ClearAll(); } // // MvM Missions // CMvMMissionSet::CMvMMissionSet() { Clear(); } CMvMMissionSet::CMvMMissionSet( const CMvMMissionSet &x ) { m_bits = x.m_bits; } CMvMMissionSet::~CMvMMissionSet() {} void CMvMMissionSet::operator=( const CMvMMissionSet &x ) { m_bits = x.m_bits; } void CMvMMissionSet::Clear() { m_bits = 0; } bool CMvMMissionSet::operator==( const CMvMMissionSet &x ) const { return m_bits == x.m_bits; } void CMvMMissionSet::SetMissionBySchemaIndex( int idxMission, bool flag ) { Assert( idxMission >= 0 && idxMission < GetItemSchema()->GetMvmMissions().Count() ); uint64 mask = ( (uint64)1 << (unsigned)idxMission ); if ( flag ) m_bits |= mask; else m_bits &= ~mask; } bool CMvMMissionSet::GetMissionBySchemaIndex( int idxMission ) const { // Bogus index? if ( idxMission == k_iMvmMissionIndex_NotInSchema ) return false; if ( idxMission < 0 || idxMission >= GetItemSchema()->GetMvmMissions().Count() ) { Assert( idxMission >= 0 ); Assert( idxMission < GetItemSchema()->GetMvmMissions().Count() ); return false; } // Check the bit uint64 mask = ( (uint64)1 << (unsigned)idxMission ); return ( m_bits & mask ) != 0; } void CMvMMissionSet::Intersect( const CMvMMissionSet &x ) { m_bits &= x.m_bits; } bool CMvMMissionSet::HasIntersection( const CMvMMissionSet &x ) const { return ( m_bits & x.m_bits ) != 0; } bool CMvMMissionSet::IsEmpty() const { return ( m_bits == 0 ); } const char *GetMatchGroupName( EMatchGroup eMatchGroup ) { switch ( eMatchGroup ) { case k_nMatchGroup_Invalid: return "(Invalid)"; case k_nMatchGroup_MvM_Practice: return "MvM Practice"; case k_nMatchGroup_MvM_MannUp: return "MvM MannUp"; case k_nMatchGroup_Ladder_6v6: return "6v6 Ladder Match"; case k_nMatchGroup_Ladder_9v9: return "9v9 Ladder Match"; case k_nMatchGroup_Ladder_12v12: return "12v12 Ladder Match"; case k_nMatchGroup_Casual_6v6: return "6v6 Casual Match"; case k_nMatchGroup_Casual_9v9: return "9v9 Casual Match"; case k_nMatchGroup_Casual_12v12: return "12v12 Casual Match"; } AssertMsg1( false, "Invalid match group %d", eMatchGroup ); return "(Invalid match group)"; } const char *GetServerPoolName( int iServerPool ) { switch ( iServerPool ) { case k_nGameServerPool_MvM_Practice_Incomplete_Match: return "MvM Boot Camp Active"; case k_nGameServerPool_MvM_MannUp_Incomplete_Match: return "MvM MannUp Active"; case k_nGameServerPool_Casual_6v6_Incomplete_Match: return "Casual 6v6 Active"; case k_nGameServerPool_Casual_9v9_Incomplete_Match: return "Casual 9v9 Active"; case k_nGameServerPool_Casual_12v12_Incomplete_Match: return "Casual 12v12 Active"; case k_nGameServerPool_MvM_Practice_Full: return "MvM Boot Camp Full"; case k_nGameServerPool_MvM_MannUp_Full: return "MvM MannUp Full"; case k_nGameServerPool_Casual_6v6_Full: return "Casual 6v6 Full"; case k_nGameServerPool_Casual_9v9_Full: return "Casual 9v9 Full"; case k_nGameServerPool_Casual_12v12_Full: return "Casual 12v12 Full"; } AssertMsg1( false, "Invalid server pool %d", iServerPool ); return "(Invalid pool index)"; }