//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Quickplay related code shared between GC and client // // $NoKeywords: $ //=============================================================================// #ifndef _INCLUDED_TF_QUICKPLAY_SHARED_H #define _INCLUDED_TF_QUICKPLAY_SHARED_H #ifdef _WIN32 #pragma once #endif class CUtlStringList; const int kTFMaxQuickPlayServersToScore = 25; const int kTFQuickPlayIdealMaxNumberOfPlayers = 24; const int kTFQuickPlayMinMaxNumberOfPlayers = 18; // don't auto match to servers with max players set too low const int kTFQuickPlayMaxPlayers = 33; const struct SchemaMap_t *GetQuickplayMapInfoByName( const char *pMapName ); extern float QuickplayCalculateServerScore( int numHumans, int numBots, int maxPlayers, int nNumInSearchParty ); extern const char k_szQuickplayFAQ_URL[]; struct QuickplaySearchOptions { EGameCategory m_eSelectedGameType; enum EServers { eServersOfficial, eServersCommunity, eServersDontCare }; EServers m_eServers; enum ERandomCrits { eRandomCritsYes, eRandomCritsNo, eRandomCritsDontCare }; ERandomCrits m_eRandomCrits; enum EDamageSpread { eDamageSpreadNo, eDamageSpreadYes, eDamageSpreadDontCare }; EDamageSpread m_eDamageSpread; enum EMaxPlayers { eMaxPlayers24, eMaxPlayers30Plus, eMaxPlayersDontCare }; EMaxPlayers m_eMaxPlayers; enum ERespawnTimes { eRespawnTimesDefault, eRespawnTimesInstant, eRespawnTimesDontCare }; ERespawnTimes m_eRespawnTimes; enum EBetaContent { eBetaNo, eBetaYes }; EBetaContent m_eBetaContent; CUtlString m_strMapName; }; #endif // #ifndef _INCLUDED_TF_QUICKPLAY_SHARED_H