//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef TF_WEAPON_BOOMERANG_H #define TF_WEAPON_BOOMERANG_H #ifdef _WIN32 #pragma once #endif #include "tf_weaponbase_melee.h" #ifdef CLIENT_DLL #define CTFBoomerang C_TFBoomerang #endif //============================================================================= // // Boomerang class. // class CTFBoomerang : public CTFWeaponBaseMelee { public: DECLARE_CLASS( CTFBoomerang, CTFWeaponBaseMelee ); DECLARE_NETWORKCLASS(); DECLARE_PREDICTABLE(); CTFBoomerang(); virtual int GetWeaponID( void ) const { return TF_WEAPON_BOOMERANG; } private: CTFBoomerang( const CTFBoomerang & ) {} }; #endif // TF_WEAPON_BOOMERANG_H