//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #include "cbase.h" #include "tf_weapon_club.h" #include "decals.h" // Client specific. #ifdef CLIENT_DLL #include "c_tf_player.h" // Server specific. #else #include "tf_player.h" #endif //============================================================================= // // Weapon Club tables. // IMPLEMENT_NETWORKCLASS_ALIASED( TFClub, DT_TFWeaponClub ) BEGIN_NETWORK_TABLE( CTFClub, DT_TFWeaponClub ) END_NETWORK_TABLE() BEGIN_PREDICTION_DATA( CTFClub ) END_PREDICTION_DATA() LINK_ENTITY_TO_CLASS( tf_weapon_club, CTFClub ); PRECACHE_WEAPON_REGISTER( tf_weapon_club ); //============================================================================= // // Weapon Club functions. // //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CTFClub::CTFClub() { }