//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #include "cbase.h" #include "tf_weapon_crowbar.h" #include "decals.h" // Client specific. #ifdef CLIENT_DLL #include "c_tf_player.h" // Server specific. #else #include "tf_player.h" #endif //============================================================================= // // Weapon Crowbar tables. // IMPLEMENT_NETWORKCLASS_ALIASED( TFCrowbar, DT_TFWeaponCrowbar ) BEGIN_NETWORK_TABLE( CTFCrowbar, DT_TFWeaponCrowbar ) END_NETWORK_TABLE() BEGIN_PREDICTION_DATA( CTFCrowbar ) END_PREDICTION_DATA() LINK_ENTITY_TO_CLASS( tf_weapon_crowbar, CTFCrowbar ); PRECACHE_WEAPON_REGISTER( tf_weapon_crowbar ); //============================================================================= // // Weapon Crowbar functions. // //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CTFCrowbar::CTFCrowbar() { }