//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef TF_WEAPON_CROWBAR_H #define TF_WEAPON_CROWBAR_H #ifdef _WIN32 #pragma once #endif #include "tf_weaponbase_melee.h" #ifdef CLIENT_DLL #define CTFCrowbar C_TFCrowbar #endif //============================================================================= // // Crowbar class. // class CTFCrowbar : public CTFWeaponBaseMelee { public: DECLARE_CLASS( CTFCrowbar, CTFWeaponBaseMelee ); DECLARE_NETWORKCLASS(); DECLARE_PREDICTABLE(); CTFCrowbar(); virtual int GetWeaponID( void ) const { return TF_WEAPON_CROWBAR; } private: CTFCrowbar( const CTFCrowbar & ) {} }; #endif // TF_WEAPON_CROWBAR_H