//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef TF_WEAPON_FIREAXE_H #define TF_WEAPON_FIREAXE_H #ifdef _WIN32 #pragma once #endif #include "tf_weaponbase_melee.h" #ifdef CLIENT_DLL #define CTFFireAxe C_TFFireAxe #endif //============================================================================= // // BrandingIron class. // class CTFFireAxe : public CTFWeaponBaseMelee { public: DECLARE_CLASS( CTFFireAxe, CTFWeaponBaseMelee ); DECLARE_NETWORKCLASS(); DECLARE_PREDICTABLE(); CTFFireAxe() {} virtual int GetWeaponID( void ) const { return TF_WEAPON_FIREAXE; } private: CTFFireAxe( const CTFFireAxe & ) {} }; #endif // TF_WEAPON_FIREAXE_H