//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: TF Mirv Grenade. // //=============================================================================// #ifndef TF_WEAPON_GRENADE_MIRV_H #define TF_WEAPON_GRENADE_MIRV_H #ifdef _WIN32 #pragma once #endif #include "tf_weaponbase_grenade.h" #include "tf_weaponbase_grenadeproj.h" // Client specific. #ifdef CLIENT_DLL #define CTFGrenadeMirv C_TFGrenadeMirv #define CTFGrenadeMirv_Demoman C_TFGrenadeMirv_Demoman #endif //============================================================================= // // TF Mirv Grenade // class CTFGrenadeMirv : public CTFWeaponBaseGrenade { public: DECLARE_CLASS( CTFGrenadeMirv, CTFWeaponBaseGrenade ); DECLARE_NETWORKCLASS(); DECLARE_PREDICTABLE(); CTFGrenadeMirv() {} // Unique identifier. virtual int GetWeaponID( void ) const { return TF_WEAPON_GRENADE_MIRV; } // Server specific. #ifdef GAME_DLL DECLARE_DATADESC(); virtual CTFWeaponBaseGrenadeProj *EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, float flTime, int iflags = 0 ); #endif CTFGrenadeMirv( const CTFGrenadeMirv & ) {} }; // Demoman version calls different models class CTFGrenadeMirv_Demoman : public CTFGrenadeMirv { public: DECLARE_CLASS( CTFGrenadeMirv_Demoman, CTFGrenadeMirv ); DECLARE_NETWORKCLASS(); DECLARE_PREDICTABLE(); virtual int GetWeaponID( void ) const { return TF_WEAPON_GRENADE_MIRV_DEMOMAN; } }; //============================================================================= // // TF Mirv Grenade Projectile and Bombs (Server specific.) // #ifdef GAME_DLL class CTFGrenadeMirvProjectile : public CTFWeaponBaseGrenadeProj { public: DECLARE_CLASS( CTFGrenadeMirvProjectile, CTFWeaponBaseGrenadeProj ); // Unique identifier. virtual int GetWeaponID( void ) const { return TF_WEAPON_GRENADE_MIRV; } // Creation. static CTFGrenadeMirvProjectile *Create( const Vector &position, const QAngle &angles, const Vector &velocity, const AngularImpulse &angVelocity, CBaseCombatCharacter *pOwner, const CTFWeaponInfo &weaponInfo, float timer, int iFlags = 0 ); // Overrides. virtual void Spawn(); virtual void Precache(); virtual void BounceSound( void ); virtual void Detonate(); virtual void Explode( trace_t *pTrace, int bitsDamageType ); void DetonateThink( void ); DECLARE_DATADESC(); private: bool m_bPlayedLeadIn; }; class CTFGrenadeMirvBomb : public CTFWeaponBaseGrenadeProj { public: DECLARE_CLASS( CTFGrenadeMirvBomb, CTFWeaponBaseGrenadeProj ); // Creation. static CTFGrenadeMirvBomb *Create( const Vector &position, const QAngle &angles, const Vector &velocity, const AngularImpulse &angVelocity, CBaseCombatCharacter *pOwner, float timer ); virtual int GetWeaponID( void ) const { return TF_WEAPON_GRENADE_MIRVBOMB; } virtual void Spawn(); virtual void Precache(); virtual void BounceSound( void ); }; #endif #endif // TF_WEAPON_GRENADE_MIRV_H