//========= Copyright Valve Corporation, All rights reserved. ============// // // //============================================================================= #ifndef TF_WEAPON_TRANQ_H #define TF_WEAPON_TRANQ_H #ifdef _WIN32 #pragma once #endif #include "tf_weaponbase_gun.h" // Client specific. #ifdef CLIENT_DLL #define CTFTranq C_TFTranq #endif //============================================================================= // // TF Weapon Tranq. // class CTFTranq : public CTFWeaponBaseGun { public: DECLARE_CLASS( CTFTranq, CTFWeaponBaseGun ); DECLARE_NETWORKCLASS(); DECLARE_PREDICTABLE(); // Server specific. #ifdef GAME_DLL DECLARE_DATADESC(); #endif CTFTranq() {} ~CTFTranq() {} virtual int GetWeaponID( void ) const { return TF_WEAPON_TRANQ; } private: CTFTranq( const CTFTranq & ) {} }; #endif // TF_WEAPON_TRANQ_H