//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Auto Repair // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "tf/halloween/merasmus/merasmus.h" #include "tf/halloween/merasmus/merasmus_dancer.h" #include "tf_gamerules.h" #include "tf_weapon_jar.h" #include "tf_wheel_of_doom.h" LINK_ENTITY_TO_CLASS( wheel_of_doom, CWheelOfDoom ); // Data Description BEGIN_DATADESC( CWheelOfDoom ) // Keyfields DEFINE_KEYFIELD( m_flDuration, FIELD_FLOAT, "effect_duration" ), DEFINE_KEYFIELD( m_bHasSpiral, FIELD_BOOLEAN, "has_spiral" ), DEFINE_INPUTFUNC( FIELD_STRING, "Spin", Spin ), DEFINE_INPUTFUNC( FIELD_STRING, "ClearAllEffects", ClearAllEffects ), // Outputs DEFINE_OUTPUT( m_EffectApplied, "OnEffectApplied" ), DEFINE_OUTPUT( m_EffectExpired, "OnEffectExpired" ), END_DATADESC() extern ConVar sv_gravity; #define WHEEL_SPIN_TIME 5.75f #define WHEEL_SPIN_TIME_BIAS 0.3f #define WHEEL_FASTEST_SPIN_RATE 0.1f #define WHEEL_SLOWEST_SPIN_RATE 0.55f #define WHEEL_SPIRAL_GROW_RATE 0.55f #define WHEEL_SPIRAL_SHRINK_RATE 0.55f #define EFFECT_WHAMMY 1<<0 #define EFFECT_DOES_NOT_REAPPLY_ON_SPAWN 1<<1 class CWheelOfDoomSpiral : public CBaseAnimating { DECLARE_CLASS( CWheelOfDoom, CBaseAnimating ); DECLARE_DATADESC(); public: CWheelOfDoomSpiral() { m_flScale = 0.f; SetModelScale( 0.f ); } virtual void Spawn() { SetThink( NULL ); } virtual void Precache() { PrecacheModel( "models/props_lakeside_event/wof_plane2.mdl" ); } void GrowAndBecomeVisible() { RemoveEffects( EF_NODRAW ); SetThink( &CWheelOfDoomSpiral::GrowThink ); SetNextThink( gpGlobals->curtime ); } void ShrinkAndHide() { SetThink( &CWheelOfDoomSpiral::ShrinkThink ); SetNextThink( gpGlobals->curtime ); } private: void GrowThink() { // Grow ourselves over time m_flScale += WHEEL_SPIRAL_GROW_RATE * gpGlobals->frametime; if( m_flScale >= 1.f ) { m_flScale = 1.f; SetThink( NULL ); } SetModelScale( m_flScale ); SetNextThink( gpGlobals->curtime ); } void ShrinkThink() { // Shrink ourselves over time m_flScale -= WHEEL_SPIRAL_SHRINK_RATE * gpGlobals->frametime; if( m_flScale <= 0.f ) { m_flScale = 0.f; AddEffects( EF_NODRAW ); SetThink( NULL ); } SetModelScale( m_flScale ); SetNextThink( gpGlobals->curtime ); } float m_flScale; }; LINK_ENTITY_TO_CLASS( wheel_of_doom_spiral, CWheelOfDoomSpiral ); // Data Description BEGIN_DATADESC( CWheelOfDoomSpiral ) END_DATADESC() #ifdef STAGING_ONLY static void ProcWheelEffect( const CCommand &args ) { CBaseEntity *pOther = gEntList.FindEntityByClassname( NULL, "wheel_of_doom" ); CWheelOfDoom* pWheel = dynamic_cast( pOther ); if( pWheel ) { pWheel->DBG_ApplyEffectByName( args.ArgS() ); } } ConCommand cc_proc_wheel_effect( "cc_proc_wheel_effect", ProcWheelEffect, "Force a Wheel of Doom entity to apply the specified effect" ); #endif //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CWheelOfDoom::CWheelOfDoom( void ) : m_EffectManager( this ), m_pChosenEffect( NULL ), m_pSpiral( NULL ), m_flFinishBroadcastingEffectTime( 0.f ) { AddEffects( EF_NODRAW ); RegisterEffect( new WOD_UberEffect() ); RegisterEffect( new WOD_CritsEffect() ); RegisterEffect( new WOD_SuperSpeedEffect() ); RegisterEffect( new WOD_SuperJumpEffect() ); RegisterEffect( new WOD_BigHeadEffect() ); RegisterEffect( new WOD_SmallHeadEffect() ); RegisterEffect( new WOD_LowGravityEffect() ); RegisterEffect( new WOD_Dance(), EFFECT_DOES_NOT_REAPPLY_ON_SPAWN ); RegisterEffect( new WOD_Pee(), EFFECT_WHAMMY | EFFECT_DOES_NOT_REAPPLY_ON_SPAWN ); RegisterEffect( new WOD_Burn(), EFFECT_WHAMMY | EFFECT_DOES_NOT_REAPPLY_ON_SPAWN ); RegisterEffect( new WOD_Ghosts(), EFFECT_WHAMMY | EFFECT_DOES_NOT_REAPPLY_ON_SPAWN ); } CWheelOfDoom::~CWheelOfDoom( void ) { m_EffectManager.ClearEffects(); m_vecEffects.PurgeAndDeleteElements(); } void CWheelOfDoom::RegisterEffect( WOD_BaseEffect* pEffect, int nFlags ) { pEffect->SetListFlags( nFlags ); m_vecEffects.AddToTail( pEffect ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CWheelOfDoom::Precache( void ) { PrecacheModel( GetScreenModelName() ); PrecacheModel( "models/props_lakeside_event/wof_plane2.mdl" ); PrecacheScriptSound( "Halloween.WheelofFate" ); PrecacheScriptSound( "Halloween.dance_howl" ); PrecacheScriptSound( "Halloween.dance_loop" ); PrecacheScriptSound( "Halloween.HeadlessBossAxeHitWorld" ); PrecacheScriptSound( "Halloween.LightsOn" ); PrecacheScriptSound( "Weapon_StickyBombLauncher.BoltForward" ); PrecacheScriptSound( "TFPlayer.InvulnerableOff" ); m_EffectManager.Precache(); } const char* CWheelOfDoom::GetScreenModelName() { return "models/props_lakeside_event/buff_plane.mdl"; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CWheelOfDoom::Spawn( void ) { Precache(); SetModel( GetScreenModelName() ); SetSolid( SOLID_BBOX ); AddSolidFlags( FSOLID_NOT_SOLID ); SetMoveType( MOVETYPE_NONE ); ListenForGameEvent( "player_spawn" ); SetThink( &CWheelOfDoom::IdleThink ); SetNextThink( gpGlobals->curtime + 0.1f ); if ( TFGameRules() != NULL ) { TFGameRules()->ClearHalloweenEffectStatus(); } if( m_bHasSpiral ) { m_pSpiral = assert_cast( CreateEntityByName( "wheel_of_doom_spiral" ) ); Assert( m_pSpiral ); m_pSpiral->SetModel( "models/props_lakeside_event/wof_plane2.mdl" ); m_pSpiral->AddEffects( EF_NODRAW ); m_pSpiral->SetAbsOrigin( GetAbsOrigin() ); m_pSpiral->SetAbsAngles( GetAbsAngles() ); m_pSpiral->SetParent( this ); } } void CWheelOfDoom::FireGameEvent( IGameEvent *gameEvent ) { if( FStrEq( gameEvent->GetName(), "player_spawn" ) ) { const int nUserID = gameEvent->GetInt( "userid" ); CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByUserId( nUserID ) ); if( pPlayer ) { m_EffectManager.ApplyAllEffectsToPlayer( pPlayer ); } } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CWheelOfDoom::IdleThink( void ) { if( m_EffectManager.UpdateAndClearExpiredEffects() ) { AddEffects( EF_NODRAW ); m_EffectExpired.FireOutput( this, this ); // Clear the skin to blank SetSkin( 0 ); // Clear the HUD TFGameRules()->ClearHalloweenEffectStatus(); if( m_bHasSpiral ) { // Make our spirals shrink down and hide themselves m_pSpiral->ShrinkAndHide(); FOR_EACH_VEC( m_vecOtherWODs, i ) { if( m_vecOtherWODs[i]->m_bHasSpiral ) { m_vecOtherWODs[i]->m_pSpiral->ShrinkAndHide(); } } } } //Next update SetNextThink( gpGlobals->curtime + 0.1f ); } void CWheelOfDoom::SetSkin( int nSkin ) { m_nSkin = nSkin; FOR_EACH_VEC( m_vecOtherWODs, i ) { m_vecOtherWODs[i]->m_nSkin = nSkin; } } void CWheelOfDoom::SetScale( float flScale ) { SetModelScale( flScale ); FOR_EACH_VEC( m_vecOtherWODs, i ) { m_vecOtherWODs[i]->SetModelScale( flScale ); } } void CWheelOfDoom::PlaySound( const char* pszSound ) { EmitSound( pszSound ); FOR_EACH_VEC( m_vecOtherWODs, i ) { m_vecOtherWODs[i]->EmitSound( pszSound ); } } void CWheelOfDoom::SpinThink( void ) { if( m_EffectManager.UpdateAndClearExpiredEffects() ) { m_EffectExpired.FireOutput( this, this ); // Clear the HUD TFGameRules()->ClearHalloweenEffectStatus(); } // Are we done spinning? if( gpGlobals->curtime > m_flStopSpinTime ) { if( gpGlobals->curtime > m_flStopSpinTime + 1.f ) { //PlaySound( "Halloween.LightsOn" ); SetScale( 1.f ); m_EffectApplied.FireOutput( this, this ); // Apply the effect! SetSkin( m_EffectManager.AddEffect( m_pChosenEffect, m_flDuration ) ); SetThink( &CWheelOfDoom::IdleThink ); m_flStopSpinTime = 0.f; m_flNextTickTime = 0.f; m_pChosenEffect = NULL; } } // Is it time for another tick of the wheel? else if( gpGlobals->curtime > m_flNextTickTime ) { int nRandSkin = RandomInt( 1, EFFECT_COUNT-1 ); if( nRandSkin == m_nSkin ) ++nRandSkin; // Roll over to 1. 0 is blank so skip that one. if( nRandSkin == EFFECT_COUNT ) nRandSkin = 1; SetSkin( nRandSkin ); SetScale( RemapVal( CalcSpinCompletion(), 0.f, 1.f, 0.3f, 0.9f) ); m_flNextTickTime = CalcNextTickTime(); } //Is it time for Merasmus to announce the spin? if (gpGlobals->curtime > m_flNextAnnounceTime && !m_bAnnounced) { m_bAnnounced = true; CMerasmus* pMerasmus = assert_cast< CMerasmus* >( TFGameRules()->GetActiveBoss() ); if (pMerasmus) { pMerasmus->PlayHighPrioritySound("Halloween.MerasmusWheelSpin"); } else { TFGameRules()->BroadcastSound(255,"Halloween.MerasmusWheelSpin"); } } // Next update SetNextThink( gpGlobals->curtime ); } float CWheelOfDoom::CalcNextTickTime() const { float flProgress = CalcSpinCompletion(); float flBias = Bias( flProgress, WHEEL_SPIN_TIME_BIAS ); return gpGlobals->curtime + (( 1 - flBias ) * WHEEL_FASTEST_SPIN_RATE) + (flBias) * WHEEL_SLOWEST_SPIN_RATE; } float CWheelOfDoom::CalcSpinCompletion() const { const float& flDuration = WHEEL_SPIN_TIME; return ( flDuration - (m_flStopSpinTime - gpGlobals->curtime) ) / flDuration; } void CWheelOfDoom::StartSpin( void ) { RemoveEffects( EF_NODRAW ); m_vecOtherWODs.Purge(); CBaseEntity *pOther = gEntList.FindEntityByClassname( NULL, "wheel_of_doom" ); // Play the sound of the wheel starting to spin if( TFGameRules() ) { TFGameRules()->BroadcastSound( 255, "Halloween.WheelofFate" ); } // Gather all of the other WheelofDoom entities so we can control their screens as we spin while ( pOther ) { if( pOther != this ) { m_vecOtherWODs.AddToTail( dynamic_cast( pOther ) ); } // Change the target over pOther = gEntList.FindEntityByClassname( pOther, "wheel_of_doom" ); } if( m_bHasSpiral ) { // Make our spirals show up and grow m_pSpiral->GrowAndBecomeVisible(); FOR_EACH_VEC( m_vecOtherWODs, i ) { if( m_vecOtherWODs[i]->m_bHasSpiral ) { m_vecOtherWODs[i]->m_pSpiral->GrowAndBecomeVisible(); } } } // Setup spin logic m_flStopSpinTime = gpGlobals->curtime + WHEEL_SPIN_TIME; m_flNextTickTime = CalcNextTickTime(); m_flNextAnnounceTime = gpGlobals->curtime + 1.6; m_bAnnounced = false; m_flFinishBroadcastingEffectTime = m_flStopSpinTime + 10.f; SetThink( &CWheelOfDoom::SpinThink ); SetNextThink( gpGlobals->curtime ); } void CWheelOfDoom::Spin( inputdata_t& inputdata ) { // Remember which effect was chosen so we can apply it once the spinning is done m_pChosenEffect = GetRandomEffectWithFlags(); StartSpin(); } CWheelOfDoom::WOD_BaseEffect* CWheelOfDoom::GetRandomEffectWithFlags() { int nNumWhammys = 0; int nNumGoodEffects = 0; CUtlVector vecMatchingEffects; // Collect all of the effects that match our criteria. // Buffs in the front of the vector and whammys on the end FOR_EACH_VEC( m_vecEffects, i ) { WOD_BaseEffect* pEffect = m_vecEffects[i]; if( pEffect->GetListFlags() & EFFECT_WHAMMY ) { // Tally up all the whammys ++nNumWhammys; vecMatchingEffects.AddToTail( pEffect ); } else { ++nNumGoodEffects; vecMatchingEffects.AddToHead( pEffect ); } } // No matching effects. Return null if( vecMatchingEffects.Count() == 0 ) { return NULL; } // No Whammies? Just return a random one if( nNumWhammys == 0 ) { return vecMatchingEffects[RandomInt( 0, nNumGoodEffects-1 )]; } // Given n good buffs, give a 1/n+1 chance of hitting a whammy int nRand = RandomInt( 0, nNumGoodEffects ); // Rolled a whammy! if( nRand == nNumGoodEffects ) { //Roll again to find out which whammy we get nRand = nNumGoodEffects + RandomInt( 0, nNumWhammys-1 ); } return vecMatchingEffects[nRand]; } void CWheelOfDoom::ClearAllEffects( inputdata_t& inputdata ) { m_EffectManager.ClearEffects(); } bool CWheelOfDoom::IsDoneBoardcastingEffectSound() const { return gpGlobals->curtime > m_flFinishBroadcastingEffectTime; } void CWheelOfDoom::DBG_ApplyEffectByName( const char* pszEffectName ) { FOR_EACH_VEC( m_vecEffects, i ) { WOD_BaseEffect* pEffect = m_vecEffects[i]; if( FStrEq( pEffect->GetName(), pszEffectName ) ) { m_EffectManager.AddEffect( pEffect, m_flDuration ); } } } CWheelOfDoom::WOD_BaseEffect::WOD_BaseEffect() { m_flExpireTime = 0; m_pszEffectAnnouncementSound = NULL; m_pszName = NULL; m_iListFlags = 0; } void CWheelOfDoom::WOD_BaseEffect::InitEffect( float flDefaultDuration ) { m_flExpireTime = gpGlobals->curtime + flDefaultDuration; } void CWheelOfDoom::WOD_BaseEffect::SetListFlags( int iFlags ) { m_iListFlags = iFlags; } CWheelOfDoom::EffectManager::~EffectManager() { } int CWheelOfDoom::EffectManager::AddEffect( WOD_BaseEffect* pEffect, float flDefaultDuration ) { Assert( pEffect ); EffectData_t data; data.m_pWheel = m_pWheel; CollectPlayers( &data.m_vecPlayers ); pEffect->InitEffect( flDefaultDuration ); pEffect->ActivateEffect( data ); float flExpireDiff = pEffect->m_flExpireTime - gpGlobals->curtime; DevMsg( "[WHEEL OF DOOM]\t Activating: \"%s\" set to expire in %3.2fs\n", pEffect->m_pszName, flExpireDiff ); if( TFGameRules() ) { CMerasmus* pMerasmus = assert_cast< CMerasmus* >( TFGameRules()->GetActiveBoss() ); if (pMerasmus) { pMerasmus->PlayHighPrioritySound(pEffect->m_pszEffectAnnouncementSound); } else { TFGameRules()->BroadcastSound(255,pEffect->m_pszEffectAnnouncementSound); } // Update the HUD TFGameRules()->SetHalloweenEffectStatus( int(pEffect->m_nSkin), flExpireDiff ); SpeakMagicConceptToAllPlayers(pEffect->m_pszEffectAnnouncementSound); } // Remember this effect m_vecActiveEffects.AddToTail( pEffect ); return pEffect->m_nSkin; } void CWheelOfDoom::EffectManager::ApplyAllEffectsToPlayer( CTFPlayer* pPlayer ) { EffectData_t data; data.m_pWheel = m_pWheel; data.m_vecPlayers.AddToTail( pPlayer ); FOR_EACH_VEC( m_vecActiveEffects, i ) { if( m_vecActiveEffects[i]->GetListFlags() & EFFECT_DOES_NOT_REAPPLY_ON_SPAWN ) continue; m_vecActiveEffects[i]->ActivateEffect( data ); } } void CWheelOfDoom::EffectManager::ClearEffects() { FOR_EACH_VEC( m_vecActiveEffects, i ) { DevMsg( "[WHEEL OF DOOM]\t Deactivating: %s\n", m_vecActiveEffects[i]->m_pszName ); EffectData_t data; data.m_pWheel = m_pWheel; CollectPlayers( &data.m_vecPlayers ); m_vecActiveEffects[i]->DeactivateEffect( data ); } m_vecActiveEffects.Purge(); } bool CWheelOfDoom::EffectManager::UpdateAndClearExpiredEffects() { bool bEffectExpired = false; EffectData_t data; data.m_pWheel = m_pWheel; CollectPlayers( &data.m_vecPlayers ); FOR_EACH_VEC_BACK( m_vecActiveEffects, i ) { // Check if the effect is expired. If so, run its DeactivateEffect and remove it WOD_BaseEffect* pEffect = m_vecActiveEffects[i]; if( gpGlobals->curtime > pEffect->m_flExpireTime ) { DevMsg( "[WHEEL OF DOOM]\t Effect expired: %s\n", pEffect->m_pszName ); bEffectExpired = true; pEffect->DeactivateEffect( data ); m_vecActiveEffects.Remove( i ); } else // If it's not expired, then update { pEffect->UpdateEffect( data ); } } return bEffectExpired; } void CWheelOfDoom::EffectManager::Precache() { FOR_EACH_VEC( m_vecActiveEffects, i ) { PrecacheScriptSound( m_vecActiveEffects[i]->m_pszEffectAnnouncementSound ); } } void CWheelOfDoom::SpeakMagicConceptToAllPlayers( const char* pszEffect ) { int iConcept = -1; if ( !V_stricmp( pszEffect, "Halloween.MerasmusWheelBigHead") ) { iConcept = MP_CONCEPT_MAGIC_BIGHEAD; } else if ( !V_stricmp( pszEffect, "Halloween.MerasmusWheelShrunkHead") ) { iConcept = MP_CONCEPT_MAGIC_SMALLHEAD; } else if ( !V_stricmp( pszEffect, "Halloween.MerasmusWheelGravity") ) { iConcept = MP_CONCEPT_MAGIC_GRAVITY; } else if ( (!V_stricmp( pszEffect, "Halloween.MerasmusWheelCrits")) || (!V_stricmp( pszEffect, "Halloween.MerasmusWheelUber")) || (!V_stricmp( pszEffect, "Halloween.MerasmusWheelSuperSpeed"))) { iConcept = MP_CONCEPT_MAGIC_GOOD; } else if ( !V_stricmp( pszEffect, "Halloween.MerasmusWheelDance") ) { iConcept = MP_CONCEPT_MAGIC_DANCE; } if (iConcept >= 0) { CUtlVector< CTFPlayer * > playerVector; CollectPlayers( &playerVector ); FOR_EACH_VEC( playerVector, i ) { playerVector[i]->SpeakConceptIfAllowed(iConcept); } } } void CWheelOfDoom::ApplyAttributeToAllPlayers( const char* pszAttribName, float flValue ) { CUtlVector< CTFPlayer * > playerVector; CollectPlayers( &playerVector ); FOR_EACH_VEC( playerVector, i ) { ApplyAttributeToPlayer( playerVector[i], pszAttribName, flValue ); } } void CWheelOfDoom::ApplyAttributeToPlayer( CTFPlayer* pPlayer, const char* pszAttribName, float flValue ) { Assert( pPlayer ); const CEconItemAttributeDefinition *pDef = GetItemSchema()->GetAttributeDefinitionByName( pszAttribName ); pPlayer->GetAttributeList()->SetRuntimeAttributeValue( pDef, flValue ); pPlayer->TeamFortress_SetSpeed(); } void CWheelOfDoom::RemoveAttributeFromAllPlayers( const char* pszAttributeName ) { const CEconItemAttributeDefinition *pDef = GetItemSchema()->GetAttributeDefinitionByName( pszAttributeName ); CUtlVector< CTFPlayer * > playerVector; CollectPlayers( &playerVector ); FOR_EACH_VEC( playerVector, i ) { CTFPlayer* pPlayer = playerVector[i]; pPlayer->GetAttributeList()->RemoveAttribute( pDef ); } } void CWheelOfDoom::RemoveAttributeFromPlayer( CTFPlayer* pPlayer, const char* pszAttribName ) { const CEconItemAttributeDefinition *pDef = GetItemSchema()->GetAttributeDefinitionByName( pszAttribName ); pPlayer->GetAttributeList()->RemoveAttribute( pDef ); } void CWheelOfDoom::WOD_UberEffect::InitEffect( float flDefaultExpireTime ) { m_flExpireTime = gpGlobals->curtime + Min( flDefaultExpireTime, 10.f ); } void CWheelOfDoom::WOD_UberEffect::ActivateEffect( EffectData_t& data ) { float flDuration = m_flExpireTime - gpGlobals->curtime; FOR_EACH_VEC( data.m_vecPlayers, i ) { CTFPlayer* pPlayer = data.m_vecPlayers[i]; pPlayer->m_Shared.AddCond( TF_COND_INVULNERABLE, flDuration ); } } void CWheelOfDoom::WOD_CritsEffect::ActivateEffect( EffectData_t& data ) { float flDuration = m_flExpireTime - gpGlobals->curtime; FOR_EACH_VEC( data.m_vecPlayers, i ) { CTFPlayer* pPlayer = data.m_vecPlayers[i]; pPlayer->m_Shared.AddCond( TF_COND_CRITBOOSTED_PUMPKIN, flDuration ); } } void CWheelOfDoom::WOD_SuperSpeedEffect::ActivateEffect( EffectData_t& data ) { FOR_EACH_VEC( data.m_vecPlayers, i ) { CTFPlayer* pPlayer = data.m_vecPlayers[i]; CWheelOfDoom::ApplyAttributeToPlayer( pPlayer, "major move speed bonus", 2.f ); } } void CWheelOfDoom::WOD_SuperSpeedEffect::DeactivateEffect( EffectData_t& data ) { FOR_EACH_VEC( data.m_vecPlayers, i ) { CTFPlayer* pPlayer = data.m_vecPlayers[i]; CWheelOfDoom::RemoveAttributeFromPlayer( pPlayer, "major move speed bonus" ); // Recalc our max speed pPlayer->TeamFortress_SetSpeed(); } } void CWheelOfDoom::WOD_SuperJumpEffect::ActivateEffect( EffectData_t& data ) { FOR_EACH_VEC( data.m_vecPlayers, i ) { CTFPlayer* pPlayer = data.m_vecPlayers[i]; CWheelOfDoom::ApplyAttributeToPlayer( pPlayer, "major increased jump height", 3.f ); CWheelOfDoom::ApplyAttributeToPlayer( pPlayer, "cancel falling damage", 1.f ); } } void CWheelOfDoom::WOD_SuperJumpEffect::DeactivateEffect( EffectData_t& data ) { FOR_EACH_VEC( data.m_vecPlayers, i ) { CTFPlayer* pPlayer = data.m_vecPlayers[i]; CWheelOfDoom::RemoveAttributeFromPlayer( pPlayer, "major increased jump height" ); CWheelOfDoom::RemoveAttributeFromPlayer( pPlayer, "cancel falling damage" ); } } void CWheelOfDoom::WOD_BigHeadEffect::ActivateEffect( EffectData_t& data ) { FOR_EACH_VEC( data.m_vecPlayers, i ) { CTFPlayer* pPlayer = data.m_vecPlayers[i]; ApplyAttributeToPlayer( pPlayer, "voice pitch scale", 0.85f ); ApplyAttributeToPlayer( pPlayer, "head scale", 3.f ); } } void CWheelOfDoom::WOD_BigHeadEffect::DeactivateEffect( EffectData_t& data ) { FOR_EACH_VEC( data.m_vecPlayers, i ) { CTFPlayer* pPlayer = data.m_vecPlayers[i]; RemoveAttributeFromPlayer( pPlayer, "voice pitch scale" ); RemoveAttributeFromPlayer( pPlayer, "head scale" ); } } void CWheelOfDoom::WOD_SmallHeadEffect::ActivateEffect( EffectData_t& data ) { FOR_EACH_VEC( data.m_vecPlayers, i ) { CTFPlayer* pPlayer = data.m_vecPlayers[i]; ApplyAttributeToPlayer( pPlayer, "voice pitch scale", 1.3f ); ApplyAttributeToPlayer( pPlayer, "head scale", 0.5f ); } } void CWheelOfDoom::WOD_SmallHeadEffect::DeactivateEffect( EffectData_t& data ) { FOR_EACH_VEC( data.m_vecPlayers, i ) { CTFPlayer* pPlayer = data.m_vecPlayers[i]; RemoveAttributeFromPlayer( pPlayer, "voice pitch scale" ); RemoveAttributeFromPlayer( pPlayer, "head scale" ); } } void CWheelOfDoom::WOD_LowGravityEffect::ActivateEffect( EffectData_t& /*data*/ ) { if ( TFGameRules() ) { TFGameRules()->SetGravityMultiplier( 0.25f ); } } void CWheelOfDoom::WOD_LowGravityEffect::DeactivateEffect( EffectData_t& /*data*/ ) { if ( TFGameRules() ) { TFGameRules()->SetGravityMultiplier( 1.0f ); } } void CWheelOfDoom::WOD_Pee::ActivateEffect( EffectData_t& data ) { m_vecClouds.Purge(); // Collect all of the "spawn_cloud" entities CBaseEntity *pOther = gEntList.FindEntityByName( NULL, "spawn_cloud" ); while( pOther ) { m_vecClouds.AddToTail( pOther ); pOther = gEntList.FindEntityByName( pOther, "spawn_cloud" ); } m_flNextPeeTime = gpGlobals->curtime + 0.25f; } void CWheelOfDoom::WOD_Pee::UpdateEffect( EffectData_t& data ) { if( gpGlobals->curtime < m_flNextPeeTime || m_vecClouds.Count() == 0 ) return; m_flNextPeeTime = gpGlobals->curtime + RandomFloat(0.2f, 0.5f); // Choose one at random int nRandIndex = RandomInt( 0, m_vecClouds.Count() - 1 ); CBaseEntity* pCloud = m_vecClouds[nRandIndex]; // Get a random point within the brush Vector vWorldMins = pCloud->WorldAlignMins(); Vector vWorldMaxs = pCloud->WorldAlignMaxs(); Vector vBoxMin = pCloud->GetAbsOrigin() + vWorldMins; Vector vBoxMax = pCloud->GetAbsOrigin() + vWorldMaxs; Vector vRandomPos( RandomFloat( vBoxMin.x, vBoxMax.x ), RandomFloat( vBoxMin.y, vBoxMax.y ), RandomFloat( vBoxMin.z, vBoxMax.z ) ); // Drop some pee CTFProjectile_Jar *pGrenade = static_cast( CBaseEntity::CreateNoSpawn( "tf_projectile_jar", vRandomPos, QAngle(0,0,0), NULL ) ); DispatchSpawn( pGrenade ); // Random angular impulse Vector angImpulse( RandomFloat( -300.f, 300.f ), RandomFloat( -300.f, 300.f ), RandomFloat( -300.f, 300.f ) ); // Add some spin IPhysicsObject *pPhysicsObject = pGrenade->VPhysicsGetObject(); if ( pPhysicsObject ) { pPhysicsObject->AddVelocity( &vec3_origin, &angImpulse ); } } void CWheelOfDoom::WOD_Burn::InitEffect( float flDefaultDuration ) { m_flExpireTime = gpGlobals->curtime + 10.f; } void CWheelOfDoom::WOD_Burn::ActivateEffect( EffectData_t& data ) { FOR_EACH_VEC( data.m_vecPlayers, i ) { CTFPlayer* pPlayer = data.m_vecPlayers[i]; pPlayer->m_Shared.SelfBurn( Min( data.m_pWheel->GetDuration(), 10.f ) ); } } void CWheelOfDoom::WOD_Ghosts::ActivateEffect( EffectData_t& data ) { if( TFGameRules() ) { TFGameRules()->BeginHaunting( 4, data.m_pWheel->GetDuration() / 2.f, data.m_pWheel->GetDuration() ); } } void CWheelOfDoom::WOD_Ghosts::DeactivateEffect( EffectData_t& data ) { FOR_EACH_VEC( data.m_vecPlayers, i ) { CTFPlayer* pPlayer = data.m_vecPlayers[i]; pPlayer->m_Shared.RemoveCond( TF_COND_BURNING ); } } void CWheelOfDoom::WOD_Dance::InitEffect( float /*flDefaultExpireTime*/ ) { // Don't do the same order every time m_iCurrentMerasmusCreateInfo = RandomInt( 0, 1 ); // Ignore the passed in expire time. We want to have the buff for 5 seconds with 2 taunt cycles m_flExpireTime = gpGlobals->curtime + 8.f; m_flNextDanceTime = gpGlobals->curtime + 1.5f; m_vecDancers.PurgeAndDeleteElements(); CUtlVector< CTFPlayer * > playerVector; CollectPlayers( &playerVector, TEAM_ANY, true ); // We'll calculate the average position and place merasmus there float aMerasmusY[2] = { FLT_MAX, -FLT_MAX }; float flMerasmusX = 0.0f, flMerasmusZ = 0.0f; int nNumPositions = 0; // Keep a separate count for the average, since there's a case pOther can be NULL below FOR_EACH_VEC( playerVector, i ) { CTFPlayer* pPlayer = playerVector[i]; // Get our params const char* pzsTeam = pPlayer->GetTeamNumber() == TF_TEAM_RED ? "red" : "blue"; int nInfoNumber = GetNumOFTeamDancing( pPlayer->GetTeamNumber() ); // Cook up the name of the entity we want const char* pszTargetName = CFmtStr( "dance_teleport_%s%d", pzsTeam, nInfoNumber ); // If we got it, then do the magic CBaseEntity *pOther = gEntList.FindEntityByName( NULL, pszTargetName ); if( pOther ) { Dancer_t* dancer = new Dancer_t(); dancer->m_vecPos = pOther->GetAbsOrigin(); dancer->m_vecAngles = pOther->GetAbsAngles(); dancer->m_hPlayer.Set( pPlayer ); // Average in the player's position aMerasmusY[0] = MIN( aMerasmusY[0], dancer->m_vecPos.y ); aMerasmusY[1] = MAX( aMerasmusY[1], dancer->m_vecPos.y ); flMerasmusX += dancer->m_vecPos.x; flMerasmusZ = dancer->m_vecPos.z; ++nNumPositions; // Slam them, for the jam SlamPosAndAngles( pPlayer, dancer->m_vecPos, dancer->m_vecAngles ); // Force the halloween taunt. This will force the player to stand still. pPlayer->m_Shared.AddCond( TF_COND_HALLOWEEN_THRILLER ); // Remember we're effecting this player m_vecDancers.AddToTail( dancer ); } } // Average out the Merasmus position flMerasmusX /= nNumPositions; m_vecMerasmusDancerCreateInfos.AddToTail( MerasmusCreateInfo_t( Vector( flMerasmusX, aMerasmusY[0], flMerasmusZ ), QAngle( 0.0f, 90.0f, 0.0f ) ) ); m_vecMerasmusDancerCreateInfos.AddToTail( MerasmusCreateInfo_t( Vector( flMerasmusX, aMerasmusY[1], flMerasmusZ ), QAngle( 0.0f,-90.0f, 0.0f ) ) ); } void CWheelOfDoom::WOD_Dance::UpdateEffect( EffectData_t& /*data*/ ) { bool bShouldSlam = ( m_flNextDanceTime - gpGlobals->curtime ) < 0.2f; bool bShouldTaunt = false; if( gpGlobals->curtime > m_flNextDanceTime ) { bShouldTaunt = true; m_flNextDanceTime = gpGlobals->curtime + 3.5f; } FOR_EACH_VEC_BACK( m_vecDancers, i ) { Dancer_t* dancer = m_vecDancers[i]; CTFPlayer* pPlayer = dancer->m_hPlayer.Get(); // This players is no more (disconnected). Forget about them. if( pPlayer == NULL ) { delete dancer; m_vecDancers.Remove(i); continue; } if( bShouldTaunt ) { pPlayer->Taunt(); } if( bShouldSlam ) { // Slam them, for the jam SlamPosAndAngles( pPlayer, dancer->m_vecPos, dancer->m_vecAngles ); } } // Party time. if ( bShouldTaunt ) { if ( m_hMerasmusDancer ) { m_hMerasmusDancer->Vanish(); // Poof! } // Create a new Merasmus const MerasmusCreateInfo_t &info = m_vecMerasmusDancerCreateInfos[ m_iCurrentMerasmusCreateInfo % m_vecMerasmusDancerCreateInfos.Count() ]; m_hMerasmusDancer = (CMerasmusDancer *)CBaseEntity::Create( "merasmus_dancer", info.m_vecPos, info.m_vecAngles ); if ( m_hMerasmusDancer ) { m_hMerasmusDancer->Dance(); } // Move to the next location m_iCurrentMerasmusCreateInfo = ( m_iCurrentMerasmusCreateInfo + 1 ) % m_vecMerasmusDancerCreateInfos.Count(); } } void CWheelOfDoom::WOD_Dance::DeactivateEffect( EffectData_t& data ) { FOR_EACH_VEC( data.m_vecPlayers, i ) { CTFPlayer* pPlayer = data.m_vecPlayers[i]; pPlayer->m_Shared.RemoveCond( TF_COND_HALLOWEEN_THRILLER ); } m_vecDancers.Purge(); if ( m_hMerasmusDancer ) { m_hMerasmusDancer->BlastOff(); m_vecMerasmusDancerCreateInfos.Purge(); } } int CWheelOfDoom::WOD_Dance::GetNumOFTeamDancing( int nTeam ) const { int nCount = 0; FOR_EACH_VEC( m_vecDancers, i ) { if( m_vecDancers[i]->m_hPlayer.Get()->GetTeamNumber() == nTeam ) nCount++; } return nCount; } void CWheelOfDoom::WOD_Dance::SlamPosAndAngles( CTFPlayer* pPlayer, const Vector& vPos, const QAngle& vAng ) { // This calls: SetAbsOrigin(), SetAbsVelocity( vec3_origin ), SetLocalAngles(), SnapEyeAngles() pPlayer->Teleport( &vPos, &vAng, &vec3_origin ); pPlayer->pl.v_angle = vAng; }