//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Auto Repair // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "tf_gamemovement_defender.h" #include "tf_movedata.h" //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CTFGameMovementDefender::CTFGameMovementDefender() { m_pDefenderData = NULL; m_vStandMins = DEFENDERCLASS_HULL_STAND_MIN; m_vStandMaxs = DEFENDERCLASS_HULL_STAND_MAX; m_vStandViewOffset = DEFENDERCLASS_VIEWOFFSET_STAND; m_vDuckMins = DEFENDERCLASS_HULL_DUCK_MIN; m_vDuckMaxs = DEFENDERCLASS_HULL_DUCK_MAX; m_vDuckViewOffset = DEFENDERCLASS_VIEWOFFSET_DUCK; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFGameMovementDefender::ProcessClassMovement( CBaseTFPlayer *pPlayer, CTFMoveData *pTFMoveData ) { // Get the class specific data from the TFMoveData structure Assert( PlayerClassDefenderData_t::PLAYERCLASS_ID == pTFMoveData->m_nClassID ); m_pDefenderData = &pTFMoveData->DefenderData(); // to test pass it through!! BaseClass::ProcessMovement( (CBasePlayer *)pPlayer, static_cast( pTFMoveData ) ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- const Vector &CTFGameMovementDefender::GetPlayerMins( bool bDucked ) const { return bDucked ? m_vDuckMins : m_vStandMins; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- const Vector &CTFGameMovementDefender::GetPlayerMaxs( bool bDucked ) const { return bDucked ? m_vDuckMaxs : m_vStandMaxs; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- const Vector &CTFGameMovementDefender::GetPlayerViewOffset( bool bDucked ) const { return bDucked ? m_vDuckViewOffset : m_vStandViewOffset; }