//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Auto Repair // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "tf_gamemovement_medic.h" #include "tf_movedata.h" //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CTFGameMovementMedic::CTFGameMovementMedic() { m_pMedicData = NULL; m_vStandMins = MEDICCLASS_HULL_STAND_MIN; m_vStandMaxs = MEDICCLASS_HULL_STAND_MAX; m_vStandViewOffset = MEDICCLASS_VIEWOFFSET_STAND; m_vDuckMins = MEDICCLASS_HULL_DUCK_MIN; m_vDuckMaxs = MEDICCLASS_HULL_DUCK_MAX; m_vDuckViewOffset = MEDICCLASS_VIEWOFFSET_DUCK; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFGameMovementMedic::ProcessClassMovement( CBaseTFPlayer *pPlayer, CTFMoveData *pTFMoveData ) { // Get the class specific data from the TFMoveData structure Assert( PlayerClassMedicData_t::PLAYERCLASS_ID == pTFMoveData->m_nClassID ); m_pMedicData = &pTFMoveData->MedicData(); // to test pass it through!! BaseClass::ProcessMovement( (CBasePlayer *)pPlayer, static_cast( pTFMoveData ) ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- const Vector &CTFGameMovementMedic::GetPlayerMins( bool bDucked ) const { return bDucked ? m_vDuckMins : m_vStandMins; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- const Vector &CTFGameMovementMedic::GetPlayerMaxs( bool bDucked ) const { return bDucked ? m_vDuckMaxs : m_vStandMaxs; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- const Vector &CTFGameMovementMedic::GetPlayerViewOffset( bool bDucked ) const { return bDucked ? m_vDuckViewOffset : m_vStandViewOffset; }