//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Auto Repair // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "tf_gamemovement_pyro.h" #include "tf_movedata.h" //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CTFGameMovementPyro::CTFGameMovementPyro() { m_pPyroData = NULL; m_vStandMins = PYROCLASS_HULL_STAND_MIN; m_vStandMaxs = PYROCLASS_HULL_STAND_MAX; m_vStandViewOffset = PYROCLASS_VIEWOFFSET_STAND; m_vDuckMins = PYROCLASS_HULL_DUCK_MIN; m_vDuckMaxs = PYROCLASS_HULL_DUCK_MAX; m_vDuckViewOffset = PYROCLASS_VIEWOFFSET_DUCK; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFGameMovementPyro::ProcessClassMovement( CBaseTFPlayer *pPlayer, CTFMoveData *pTFMoveData ) { // Get the class specific data from the TFMoveData structure Assert( PlayerClassPyroData_t::PLAYERCLASS_ID == pTFMoveData->m_nClassID ); m_pPyroData = &pTFMoveData->PyroData(); // to test pass it through!! BaseClass::ProcessMovement( (CBasePlayer *)pPlayer, static_cast( pTFMoveData ) ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- const Vector &CTFGameMovementPyro::GetPlayerMins( bool bDucked ) const { return bDucked ? m_vDuckMins : m_vStandMins; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- const Vector &CTFGameMovementPyro::GetPlayerMaxs( bool bDucked ) const { return bDucked ? m_vDuckMaxs : m_vStandMaxs; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- const Vector &CTFGameMovementPyro::GetPlayerViewOffset( bool bDucked ) const { return bDucked ? m_vDuckViewOffset : m_vStandViewOffset; }