//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Base class for object upgrading objects // //=============================================================================// #ifndef TF_OBJ_BASEUPGRADE_H #define TF_OBJ_BASEUPGRADE_H #ifdef _WIN32 #pragma once #endif #include "baseobject_shared.h" #include "takedamageinfo.h" #if defined( CLIENT_DLL ) #define CBaseObjectUpgrade C_BaseObjectUpgrade #endif // ------------------------------------------------------------------------ // // Base class for object upgrading objects // ------------------------------------------------------------------------ // class CBaseObjectUpgrade : public CBaseObject { DECLARE_CLASS( CBaseObjectUpgrade, CBaseObject ); public: DECLARE_NETWORKCLASS(); CBaseObjectUpgrade(); virtual void Spawn( void ); virtual bool IsAnUpgrade( void ) { return true; } virtual int OnTakeDamage( const CTakeDamageInfo &info ); private: CBaseObjectUpgrade( const CBaseObjectUpgrade & ); // not defined, not accessible }; #endif // TF_OBJ_BASEUPGRADE_H