//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: A stationary gun that players can man // // $NoKeywords: $ //=============================================================================// #ifndef TF_OBJ_MANNED_PLASMAGUN_SHARED_H #define TF_OBJ_MANNED_PLASMAGUN_SHARED_H #ifdef _WIN32 #pragma once #endif #include "basetfvehicle.h" class CMoveData; enum MovementStyle_t { MOVEMENT_STYLE_STANDARD = 0, MOVEMENT_STYLE_BARREL_PIVOT = 1, MOVEMENT_STYLE_SIMPLE = 2, }; struct MannedPlasmagunData_t : public VehicleBaseMoveData_t { float m_flGunYaw; float m_flGunPitch; float m_flBarrelPitch; float m_flBarrelHeight; int m_nBarrelPivotAttachment; int m_nBarrelAttachment; int m_nStandAttachment; MovementStyle_t m_nMoveStyle; }; class CObjectMannedPlasmagunMovement { public: void ProcessMovement( CBasePlayer *pPlayer, CMoveData *pMove ); float GetMaxYaw() const; float GetMinYaw() const; float GetMaxPitch() const; }; #endif // TF_OBJ_MANNED_PLASMAGUN_SHARED_H