//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef TF_RECONVARS_H #define TF_RECONVARS_H #pragma once #include "techtree.h" // Jetpack vars for each tech level. class CReconJetpackLevel { public: float m_RechargeRate; // How fast the jetpack recharges. float m_DepleteRate; // How fast the jetpack depletes. float m_NegSnap; // When the jetpack is fully depleted, it snaps to this so the pilot sputters. float m_MaxVerticalVel; // Fastest you can go upwards. float m_AccelRate; // How fast it accelerates. }; extern CReconJetpackLevel g_ReconJetpackLevels[MAX_TF_TECHLEVELS]; #endif // TF_RECONVARS_H