//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "usermessages.h" #include "shake.h" #include "voice_gamemgr.h" void RegisterUserMessages( void ) { usermessages->Register( "Geiger", 1 ); usermessages->Register( "Train", 1 ); usermessages->Register( "HudText", -1 ); usermessages->Register( "SayText", -1 ); usermessages->Register( "TextMsg", -1 ); usermessages->Register( "HudMsg", -1 ); usermessages->Register( "ResetHUD", 1 ); // called every respawn usermessages->Register( "GameTitle", 0 ); usermessages->Register( "ItemPickup", -1 ); usermessages->Register( "ShowMenu", -1 ); usermessages->Register( "Shake", 13 ); usermessages->Register( "Fade", 10 ); usermessages->Register( "VGUIMenu", -1 ); // Show VGUI menu usermessages->Register( "VoiceMask", VOICE_MAX_PLAYERS_DW*4 * 2 + 1 ); usermessages->Register( "RequestState", 0 ); usermessages->Register( "CloseCaption", -1 ); // Show a caption (by string id number)(duration in 10th of a second) usermessages->Register( "HintText", -1 ); usermessages->Register( "AmmoDenied", 2 ); // TF User messages usermessages->Register( "Damage", 13 ); usermessages->Register( "Accuracy", 2 ); usermessages->Register( "ZoneState", 1 ); usermessages->Register( "Technology", -1 ); usermessages->Register( "ActBegin", -1 ); usermessages->Register( "ActEnd", -1 ); usermessages->Register( "MinimapPulse", -1 ); usermessages->Register( "PickupRes", 1 ); }