//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "tfclassdata_shared.h" BEGIN_PREDICTION_DATA_NO_BASE( PlayerClassCommandoData_t ) DEFINE_PRED_FIELD( m_bCanBullRush, FIELD_BOOLEAN, FTYPEDESC_INSENDTABLE ), DEFINE_PRED_FIELD( m_bBullRush, FIELD_BOOLEAN, FTYPEDESC_INSENDTABLE ), DEFINE_PRED_FIELD( m_vecBullRushDir, FIELD_VECTOR, FTYPEDESC_INSENDTABLE ), DEFINE_PRED_FIELD( m_vecBullRushViewDir, FIELD_VECTOR, FTYPEDESC_INSENDTABLE ), DEFINE_PRED_FIELD( m_vecBullRushViewGoalDir, FIELD_VECTOR, FTYPEDESC_INSENDTABLE ), DEFINE_PRED_FIELD( m_flBullRushTime, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ), DEFINE_PRED_FIELD( m_flDoubleTapForwardTime, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ), END_PREDICTION_DATA() BEGIN_PREDICTION_DATA_NO_BASE( PlayerClassReconData_t ) DEFINE_FIELD( m_nJumpCount, FIELD_INTEGER ), DEFINE_FIELD( m_flSuppressionJumpTime, FIELD_FLOAT ), DEFINE_FIELD( m_flSuppressionImpactTime, FIELD_FLOAT ), DEFINE_FIELD( m_flActiveJumpTime, FIELD_FLOAT ), DEFINE_FIELD( m_flStickTime, FIELD_FLOAT ), DEFINE_FIELD( m_vecImpactNormal, FIELD_VECTOR ), DEFINE_FIELD( m_flImpactDist, FIELD_FLOAT ), DEFINE_FIELD( m_vecUnstickVelocity, FIELD_VECTOR ), DEFINE_FIELD( m_bTrailParticles, FIELD_BOOLEAN ), END_PREDICTION_DATA() BEGIN_PREDICTION_DATA_NO_BASE( PlayerClassDefenderData_t ) END_PREDICTION_DATA() BEGIN_PREDICTION_DATA_NO_BASE( PlayerClassEscortData_t ) END_PREDICTION_DATA() BEGIN_PREDICTION_DATA_NO_BASE( PlayerClassInfiltratorData_t ) END_PREDICTION_DATA() BEGIN_PREDICTION_DATA_NO_BASE( PlayerClassMedicData_t ) END_PREDICTION_DATA() BEGIN_PREDICTION_DATA_NO_BASE( PlayerClassSniperData_t ) END_PREDICTION_DATA() BEGIN_PREDICTION_DATA_NO_BASE( PlayerClassSupportData_t ) END_PREDICTION_DATA() BEGIN_PREDICTION_DATA_NO_BASE( PlayerClassSapperData_t ) END_PREDICTION_DATA() BEGIN_PREDICTION_DATA_NO_BASE( PlayerClassPyroData_t ) END_PREDICTION_DATA()