//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "basetfplayer_shared.h" #include "in_buttons.h" #include "weapon_combatshield.h" #include "weapon_gas_can.h" LINK_ENTITY_TO_CLASS( weapon_gas_can, CWeaponGasCan ); PRECACHE_WEAPON_REGISTER( weapon_flame_thrower ); IMPLEMENT_NETWORKCLASS_ALIASED( WeaponGasCan, DT_WeaponGasCan ) BEGIN_NETWORK_TABLE( CWeaponGasCan, DT_WeaponGasCan ) END_NETWORK_TABLE() BEGIN_PREDICTION_DATA( CWeaponGasCan ) END_PREDICTION_DATA() // ------------------------------------------------------------------------------------------------ // // CWeaponGasCan implementation. // ------------------------------------------------------------------------------------------------ // CWeaponGasCan::CWeaponGasCan() : CWeaponFlameThrower( true ) { }