//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "tf_player.h" #include "tf_basecombatweapon.h" #include "tf_obj.h" #include "tf_obj_empgenerator.h" #include "weapon_basecombatobject.h" //----------------------------------------------------------------------------- // Purpose: Combat object weapon for the EMP Generator //----------------------------------------------------------------------------- class CWeaponObjEMPGenerator : public CWeaponBaseCombatObject { DECLARE_CLASS( CWeaponObjEMPGenerator, CWeaponBaseCombatObject ); public: CWeaponObjEMPGenerator( void ); DECLARE_SERVERCLASS(); }; IMPLEMENT_SERVERCLASS_ST( CWeaponObjEMPGenerator, DT_WeaponObjEMPGenerator ) END_SEND_TABLE() LINK_ENTITY_TO_CLASS( weapon_obj_empgenerator, CWeaponObjEMPGenerator ); PRECACHE_WEAPON_REGISTER(weapon_obj_empgenerator); CWeaponObjEMPGenerator::CWeaponObjEMPGenerator( void ) { m_szObjectName = "obj_empgenerator"; m_vecBuildMins = EMPGENERATOR_MINS - Vector( 4,4,4 ); m_vecBuildMaxs = EMPGENERATOR_MAXS + Vector( 4,4,4 ); }