//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include #include #include "voice_banmgr.h" #include "filesystem.h" #include "cdll_client_int.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" #define BANMGR_FILEVERSION 1 const char *g_pBanMgrFilename = "voice_ban.dt"; // Hash a player ID to a byte. unsigned char HashPlayerID(char const playerID[SIGNED_GUID_LEN]) { unsigned char curHash = 0; for(int i=0; i < SIGNED_GUID_LEN; i++) curHash = (unsigned char)(curHash + playerID[i]); return curHash; } CVoiceBanMgr::CVoiceBanMgr() { Clear(); } CVoiceBanMgr::~CVoiceBanMgr() { Term(); } bool CVoiceBanMgr::Init(const char *pGameDir) { Term(); // Load in the squelch file. FileHandle_t fh = filesystem->Open(g_pBanMgrFilename, "rb"); if (fh) { int version; filesystem->Read(&version, sizeof(version), fh); if(version == BANMGR_FILEVERSION && filesystem->Size(fh) > 4 ) { int nIDs = ( filesystem->Size( fh ) - sizeof(version)) / SIGNED_GUID_LEN; for(int i=0; i < nIDs; i++) { char playerID[SIGNED_GUID_LEN]; filesystem->Read(playerID, SIGNED_GUID_LEN, fh); AddBannedPlayer(playerID); } } filesystem->Close(fh); } return true; } void CVoiceBanMgr::Term() { // Free all the player structures. for(int i=0; i < 256; i++) { BannedPlayer *pListHead = &m_PlayerHash[i]; BannedPlayer *pNext; for(BannedPlayer *pCur=pListHead->m_pNext; pCur != pListHead; pCur=pNext) { pNext = pCur->m_pNext; delete pCur; } } Clear(); } void CVoiceBanMgr::SaveState(const char *pGameDir) { // Save the file out. FileHandle_t fh = filesystem->Open(g_pBanMgrFilename, "wb"); if(fh) { int version = BANMGR_FILEVERSION; filesystem->Write(&version, sizeof(version), fh); for(int i=0; i < 256; i++) { BannedPlayer *pListHead = &m_PlayerHash[i]; for(BannedPlayer *pCur=pListHead->m_pNext; pCur != pListHead; pCur=pCur->m_pNext) { filesystem->Write(pCur->m_PlayerID, SIGNED_GUID_LEN, fh); } } filesystem->Close(fh); } } bool CVoiceBanMgr::GetPlayerBan(char const playerID[SIGNED_GUID_LEN]) { return !!InternalFindPlayerSquelch(playerID); } void CVoiceBanMgr::SetPlayerBan(char const playerID[SIGNED_GUID_LEN], bool bSquelch) { if(bSquelch) { // Is this guy already squelched? if(GetPlayerBan(playerID)) return; AddBannedPlayer(playerID); } else { BannedPlayer *pPlayer = InternalFindPlayerSquelch(playerID); if(pPlayer) { pPlayer->m_pPrev->m_pNext = pPlayer->m_pNext; pPlayer->m_pNext->m_pPrev = pPlayer->m_pPrev; delete pPlayer; } } } void CVoiceBanMgr::Clear() { // Tie off the hash table entries. for(int i=0; i < 256; i++) m_PlayerHash[i].m_pNext = m_PlayerHash[i].m_pPrev = &m_PlayerHash[i]; // TODO memory leaks ??? } CVoiceBanMgr::BannedPlayer* CVoiceBanMgr::InternalFindPlayerSquelch(char const playerID[SIGNED_GUID_LEN]) { int index = HashPlayerID(playerID); BannedPlayer *pListHead = &m_PlayerHash[index]; for(BannedPlayer *pCur=pListHead->m_pNext; pCur != pListHead; pCur=pCur->m_pNext) { if(memcmp(playerID, pCur->m_PlayerID, SIGNED_GUID_LEN) == 0) return pCur; } return NULL; } CVoiceBanMgr::BannedPlayer* CVoiceBanMgr::AddBannedPlayer(char const playerID[SIGNED_GUID_LEN]) { BannedPlayer *pNew = new BannedPlayer; if(!pNew) return NULL; int index = HashPlayerID(playerID); memcpy(pNew->m_PlayerID, playerID, SIGNED_GUID_LEN); pNew->m_pNext = &m_PlayerHash[index]; pNew->m_pPrev = m_PlayerHash[index].m_pPrev; pNew->m_pPrev->m_pNext = pNew->m_pNext->m_pPrev = pNew; return pNew; }