//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef VOICE_COMMON_H #define VOICE_COMMON_H #ifdef _WIN32 #pragma once #endif #include "bitvec.h" #include "const.h" #define VOICE_MAX_PLAYERS MAX_PLAYERS #define VOICE_MAX_PLAYERS_DW ((VOICE_MAX_PLAYERS / 32) + !!(VOICE_MAX_PLAYERS & 31)) typedef CBitVec CPlayerBitVec; #define VOICE_DEFAULT_PROXIMITY_RANGE 1200 //100 feet #endif // VOICE_COMMON_H