//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef IMATSYSTEMSURFACEV5_H #define IMATSYSTEMSURFACEV5_H #ifdef _WIN32 #pragma once #endif #include #include "vgui/isurfacev30.h" namespace MatSystemSurfaceV5 { #define MAT_SYSTEM_SURFACE_INTERFACE_VERSION_5 "MatSystemSurface005" class IMatSystemSurface : public SurfaceV30::ISurface { public: // Hook needed to get input to work. // If the app drives the input (like the engine needs to do for VCR mode), // it can set bLetAppDriveInput to true and call HandleWindowMessage for the Windows messages. virtual void AttachToWindow( void *hwnd, bool bLetAppDriveInput=false ) = 0; // If you specified true for bLetAppDriveInput, then call this for each window message that comes in. virtual void HandleWindowMessage( void *hwnd, unsigned int uMsg, unsigned int wParam, long lParam ) = 0; // Tells the surface to ignore windows messages virtual void EnableWindowsMessages( bool bEnable ) = 0; // Starts, ends 3D painting // NOTE: These methods should only be called from within the paint() // method of a panel. virtual void Begin3DPaint( int iLeft, int iTop, int iRight, int iBottom ) = 0; virtual void End3DPaint() = 0; // NOTE: This also should only be called from within the paint() // method of a panel. Use it to disable clipping for the rendering // of this panel. virtual void DisableClipping( bool bDisable ) = 0; // Prevents vgui from changing the cursor virtual bool IsCursorLocked() const = 0; // Sets the mouse get + set callbacks virtual void SetMouseCallbacks( GetMouseCallback_t getFunc, SetMouseCallback_t setFunc ) = 0; // Installs a function to play sounds virtual void InstallPlaySoundFunc( PlaySoundFunc_t soundFunc ) = 0; // Some drawing methods that cannot be accomplished under Win32 virtual void DrawColoredCircle( int centerx, int centery, float radius, int r, int g, int b, int a ) = 0; virtual int DrawColoredText( vgui::HFont font, int x, int y, int r, int g, int b, int a, PRINTF_FORMAT_STRING char *fmt, ... ) = 0; // Draws text with current font at position and wordwrapped to the rect using color values specified virtual void DrawColoredTextRect( vgui::HFont font, int x, int y, int w, int h, int r, int g, int b, int a, PRINTF_FORMAT_STRING char *fmt, ... ) = 0; virtual void DrawTextHeight( vgui::HFont font, int w, int& h, PRINTF_FORMAT_STRING char *fmt, ... ) = 0; // Returns the length of the text string in pixels virtual int DrawTextLen( vgui::HFont font, PRINTF_FORMAT_STRING char *fmt, ... ) = 0; // Draws a panel in 3D space. Assumes view + projection are already set up // Also assumes the (x,y) coordinates of the panels are defined in 640xN coords // (N isn't necessary 480 because the panel may not be 4x3) // The width + height specified are the size of the panel in world coordinates virtual void DrawPanelIn3DSpace( vgui::VPANEL pRootPanel, const VMatrix &panelCenterToWorld, int nPixelWidth, int nPixelHeight, float flWorldWidth, float flWorldHeight ) = 0; // Binds a material to a surface texture ID virtual void DrawSetTextureMaterial( int id, IMaterial *pMaterial ) = 0; }; } //----------------------------------------------------------------------------- // FIXME: This works around using scoped interfaces w/ EXPOSE_SINGLE_INTERFACE //----------------------------------------------------------------------------- class IMatSystemSurfaceV5 : public MatSystemSurfaceV5::IMatSystemSurface { public: }; #endif // IMATSYSTEMSURFACEV5_H