//========= Copyright Valve Corporation, All rights reserved. ============// // // The copyright to the contents herein is the property of Valve, L.L.C. // The contents may be used and/or copied only with the written permission of // Valve, L.L.C., or in accordance with the terms and conditions stipulated in // the agreement/contract under which the contents have been supplied. // //============================================================================= #ifndef IAVI_H #define IAVI_H #ifdef _WIN32 #pragma once #endif #include "appframework/IAppSystem.h" //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- struct BGR888_t; class IMaterial; //----------------------------------------------------------------------------- // Parameters for creating a new AVI //----------------------------------------------------------------------------- struct AVIParams_t { AVIParams_t() : m_nFrameRate( 0 ), m_nFrameScale( 1 ), m_nWidth( 0 ), m_nHeight( 0 ), m_nSampleRate( 0 ), m_nSampleBits( 0 ), m_nNumChannels( 0 ), m_bGetCodecFromUser( true ) { m_pFileName[ 0 ] = 0; } char m_pFileName[ 256 ]; char m_pPathID[ 256 ]; // fps = m_nFrameRate / m_nFrameScale // for integer framerates, set framerate to the fps, and framescale to 1 // for ntsc-style framerates like 29.97 (or 23.976 or 59.94), // set framerate to 30,000 (or 24,000 or 60,000) and framescale to 1001 // yes, framescale is an odd naming choice, but it matching MS's AVI api int m_nFrameRate; int m_nFrameScale; int m_nWidth; int m_nHeight; // Sound/.wav info int m_nSampleRate; int m_nSampleBits; int m_nNumChannels; // The user will be asked to select a compressor if true, otherwise the // previous or default will be used. bool m_bGetCodecFromUser; }; //----------------------------------------------------------------------------- // Handle to an AVI //----------------------------------------------------------------------------- typedef unsigned short AVIHandle_t; enum { AVIHANDLE_INVALID = (AVIHandle_t)~0 }; //----------------------------------------------------------------------------- // Handle to an AVI material //----------------------------------------------------------------------------- typedef unsigned short AVIMaterial_t; enum { AVIMATERIAL_INVALID = (AVIMaterial_t)~0 }; //----------------------------------------------------------------------------- // Main AVI interface //----------------------------------------------------------------------------- #define AVI_INTERFACE_VERSION "VAvi001" class IAvi : public IAppSystem { public: // Necessary to call this before any other AVI interface methods virtual void SetMainWindow( void* hWnd ) = 0; // Start/stop recording an AVI virtual AVIHandle_t StartAVI( const AVIParams_t& params ) = 0; virtual void FinishAVI( AVIHandle_t handle ) = 0; // Add frames to an AVI virtual void AppendMovieSound( AVIHandle_t h, short *buf, size_t bufsize ) = 0; virtual void AppendMovieFrame( AVIHandle_t h, const BGR888_t *pRGBData ) = 0; // Create/destroy an AVI material (a materialsystem IMaterial) virtual AVIMaterial_t CreateAVIMaterial( const char *pMaterialName, const char *pFileName, const char *pPathID ) = 0; virtual void DestroyAVIMaterial( AVIMaterial_t hMaterial ) = 0; // Sets the time for an AVI material virtual void SetTime( AVIMaterial_t hMaterial, float flTime ) = 0; // Gets the IMaterial associated with an AVI material virtual IMaterial* GetMaterial( AVIMaterial_t hMaterial ) = 0; // Returns the max texture coordinate of the AVI virtual void GetTexCoordRange( AVIMaterial_t hMaterial, float *pMaxU, float *pMaxV ) = 0; // Returns the frame size of the AVI (stored in a subrect of the material itself) virtual void GetFrameSize( AVIMaterial_t hMaterial, int *pWidth, int *pHeight ) = 0; // Returns the frame rate of the AVI virtual int GetFrameRate( AVIMaterial_t hMaterial ) = 0; // Returns the total frame count of the AVI virtual int GetFrameCount( AVIMaterial_t hMaterial ) = 0; // Sets the frame for an AVI material (use instead of SetTime) virtual void SetFrame( AVIMaterial_t hMaterial, float flFrame ) = 0; // Plays a given AVI/WMV file until it completes or the user presses ESC, SPACE, or ENTER virtual void PlayWindowsMediaVideo( const char *filename, void *mainWindow, int width, int height, float forcedMinTime ) = 0; }; #endif // IAVI_H