//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef CLIENT_RENDER_HANDLE_H #define CLIENT_RENDER_HANDLE_H #ifdef _WIN32 #pragma once #endif //----------------------------------------------------------------------------- // Foward declarations //----------------------------------------------------------------------------- class IClientRenderable; //----------------------------------------------------------------------------- // Handle to an renderable in the client leaf system //----------------------------------------------------------------------------- typedef unsigned short ClientRenderHandle_t; enum { INVALID_CLIENT_RENDER_HANDLE = (ClientRenderHandle_t)0xffff, }; #endif // CLIENT_RENDER_HANDLE_H