//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef CLIENT_TEXTMESSAGE_H #define CLIENT_TEXTMESSAGE_H #ifdef _WIN32 #pragma once #endif struct client_textmessage_t { int effect; byte r1, g1, b1, a1; // 2 colors for effects byte r2, g2, b2, a2; float x; float y; float fadein; float fadeout; float holdtime; float fxtime; const char *pVGuiSchemeFontName; // If null, use default font for messages const char *pName; const char *pMessage; bool bRoundedRectBackdropBox; float flBoxSize; // as a function of font height byte boxcolor[4]; char const *pClearMessage; // message to clear }; #endif // CLIENT_TEXTMESSAGE_H