//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #ifndef COORDSIZE_H #define COORDSIZE_H #pragma once #include "worldsize.h" // OVERALL Coordinate Size Limits used in COMMON.C MSG_*BitCoord() Routines (and someday the HUD) #define COORD_INTEGER_BITS 14 #define COORD_FRACTIONAL_BITS 5 #define COORD_DENOMINATOR (1<<(COORD_FRACTIONAL_BITS)) #define COORD_RESOLUTION (1.0/(COORD_DENOMINATOR)) // Special threshold for networking multiplayer origins #define COORD_INTEGER_BITS_MP 11 #define COORD_FRACTIONAL_BITS_MP_LOWPRECISION 3 #define COORD_DENOMINATOR_LOWPRECISION (1<<(COORD_FRACTIONAL_BITS_MP_LOWPRECISION)) #define COORD_RESOLUTION_LOWPRECISION (1.0/(COORD_DENOMINATOR_LOWPRECISION)) #define NORMAL_FRACTIONAL_BITS 11 #define NORMAL_DENOMINATOR ( (1<<(NORMAL_FRACTIONAL_BITS)) - 1 ) #define NORMAL_RESOLUTION (1.0/(NORMAL_DENOMINATOR)) // this is limited by the network fractional bits used for coords // because net coords will be only be accurate to 5 bits fractional // Standard collision test epsilon // 1/32nd inch collision epsilon #define DIST_EPSILON (0.03125) // Verify that coordsize.h and worldsize.h are consistently defined #if (MAX_COORD_INTEGER != (1<