//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef DMATTRIBUTETYPES_H #define DMATTRIBUTETYPES_H #ifdef _WIN32 #pragma once #endif #include "tier1/utlvector.h" #include "tier1/utlbinaryblock.h" #include "tier1/utlstring.h" #include "tier1/uniqueid.h" #include "Color.h" #include "mathlib/vector2d.h" #include "mathlib/vector.h" #include "mathlib/vector4d.h" #include "mathlib/vmatrix.h" #include "datamodel/dmelementhandle.h" #include "tier1/utlsymbol.h" //----------------------------------------------------------------------------- // Object Id //----------------------------------------------------------------------------- typedef UniqueId_t DmObjectId_t; //----------------------------------------------------------------------------- // Necessary for template specialization for AT_UNKNOWN //----------------------------------------------------------------------------- struct DmUnknownAttribute_t { bool operator==( const DmUnknownAttribute_t& src ) const { return true; } }; //----------------------------------------------------------------------------- // Element array //----------------------------------------------------------------------------- struct DmElementAttribute_t { DmElementAttribute_t() : m_ElementType( UTL_INVAL_SYMBOL ) {} operator DmElementHandle_t&() { return m_Handle; } operator const DmElementHandle_t&() const { return m_Handle; } DmElementHandle_t m_Handle; UtlSymId_t m_ElementType; }; struct DmElementArray_t : public CUtlVector< DmElementHandle_t > { DmElementArray_t() : m_ElementType( UTL_INVAL_SYMBOL ) {} UtlSymId_t m_ElementType; }; //----------------------------------------------------------------------------- // Attribute chunk type enum //----------------------------------------------------------------------------- enum DmAttributeType_t { AT_UNKNOWN = 0, AT_FIRST_VALUE_TYPE, AT_ELEMENT = AT_FIRST_VALUE_TYPE, AT_INT, AT_FLOAT, AT_BOOL, AT_STRING, AT_VOID, AT_OBJECTID, AT_COLOR, //rgba AT_VECTOR2, AT_VECTOR3, AT_VECTOR4, AT_QANGLE, AT_QUATERNION, AT_VMATRIX, AT_FIRST_ARRAY_TYPE, AT_ELEMENT_ARRAY = AT_FIRST_ARRAY_TYPE, AT_INT_ARRAY, AT_FLOAT_ARRAY, AT_BOOL_ARRAY, AT_STRING_ARRAY, AT_VOID_ARRAY, AT_OBJECTID_ARRAY, AT_COLOR_ARRAY, AT_VECTOR2_ARRAY, AT_VECTOR3_ARRAY, AT_VECTOR4_ARRAY, AT_QANGLE_ARRAY, AT_QUATERNION_ARRAY, AT_VMATRIX_ARRAY, AT_TYPE_COUNT, }; const char *GetTypeString( DmAttributeType_t type ); inline bool IsValueType( DmAttributeType_t type ) { return type >= AT_FIRST_VALUE_TYPE && type < AT_FIRST_ARRAY_TYPE; } inline bool IsArrayType( DmAttributeType_t type ) { return type >= AT_FIRST_ARRAY_TYPE && type < AT_TYPE_COUNT; } inline bool IsTopological( DmAttributeType_t type ) { return type == AT_ELEMENT || type == AT_ELEMENT_ARRAY; } inline DmAttributeType_t ValueTypeToArrayType( DmAttributeType_t type ) { Assert( IsValueType( type ) ); return ( DmAttributeType_t )( ( type - AT_FIRST_VALUE_TYPE ) + AT_FIRST_ARRAY_TYPE ); } inline DmAttributeType_t ArrayTypeToValueType( DmAttributeType_t type ) { Assert( IsArrayType( type ) ); return ( DmAttributeType_t )( ( type - AT_FIRST_ARRAY_TYPE ) + AT_FIRST_VALUE_TYPE ); } inline int NumComponents( DmAttributeType_t type ) { switch ( type ) { case AT_BOOL: case AT_INT: case AT_FLOAT: return 1; case AT_VECTOR2: return 2; case AT_VECTOR3: case AT_QANGLE: return 3; case AT_COLOR: //rgba case AT_VECTOR4: case AT_QUATERNION: return 4; case AT_VMATRIX: return 16; case AT_ELEMENT: case AT_STRING: case AT_VOID: case AT_OBJECTID: default: return 0; } } template< typename T > inline float GetComponent( const T &value, int i ) { Assert( 0 ); return 0.0f; } template <> inline float GetComponent( const bool &value, int i ) { Assert( i == 0 ); return value ? 1.0f : 0.0f; } template <> inline float GetComponent( const int &value, int i ) { Assert( i == 0 ); return float( value ); } template <> inline float GetComponent( const float &value, int i ) { Assert( i == 0 ); return value; } template <> inline float GetComponent( const Vector2D &value, int i ) { return value[ i ]; } template <> inline float GetComponent( const Vector &value, int i ) { return value[ i ]; } template <> inline float GetComponent( const QAngle &value, int i ) { return value[ i ]; } template <> inline float GetComponent( const Color &value, int i ) { return value[ i ]; } template <> inline float GetComponent( const Vector4D &value, int i ) { return value[ i ]; } template <> inline float GetComponent( const Quaternion &value, int i ) { return value[ i ]; } template <> inline float GetComponent( const VMatrix &value, int i ) { return value.Base()[ i ]; } //----------------------------------------------------------------------------- // Attribute info... //----------------------------------------------------------------------------- template class CDmAttributeInfo { public: enum { ATTRIBUTE_TYPE = AT_UNKNOWN }; typedef T StorageType_t; static DmAttributeType_t AttributeType() { return AT_UNKNOWN; } static const char *AttributeTypeName() { return "unknown"; } static void SetDefaultValue( T& value ) { Assert(0); } }; #define DECLARE_ATTRIBUTE_TYPE_INTERNAL( _className, _storageType, _attributeType, _attributeName, _defaultSetStatement ) \ template< > class CDmAttributeInfo< _className > \ { \ public: \ enum { ATTRIBUTE_TYPE = _attributeType }; \ typedef _storageType StorageType_t; \ static DmAttributeType_t AttributeType() { return _attributeType; } \ static const char *AttributeTypeName() { return _attributeName; } \ static void SetDefaultValue( _className& value ) { _defaultSetStatement } \ }; \ #define DECLARE_ATTRIBUTE_ARRAY_TYPE_INTERNAL( _className, _storageType, _attributeType, _attributeName ) \ template< > class CDmAttributeInfo< CUtlVector<_className> > \ { \ public: \ enum { ATTRIBUTE_TYPE = _attributeType }; \ typedef _storageType StorageType_t; \ static DmAttributeType_t AttributeType() { return _attributeType; } \ static const char *AttributeTypeName() { return _attributeName; } \ static void SetDefaultValue( CUtlVector< _className >& value ) { value.RemoveAll(); } \ }; \ #define DECLARE_ATTRIBUTE_TYPE( _className, _attributeType, _attributeName, _defaultSetStatement ) \ DECLARE_ATTRIBUTE_TYPE_INTERNAL( _className, _className, _attributeType, _attributeName, _defaultSetStatement ) #define DECLARE_ATTRIBUTE_ARRAY_TYPE( _className, _attributeType, _attributeName )\ DECLARE_ATTRIBUTE_ARRAY_TYPE_INTERNAL( _className, CUtlVector< _className >, _attributeType, _attributeName ) // NOTE: If you add an attribute type here, also add it to the list of DEFINE_ATTRIBUTE_TYPES in dmattribute.cpp DECLARE_ATTRIBUTE_TYPE( int, AT_INT, "int", value = 0; ) DECLARE_ATTRIBUTE_TYPE( float, AT_FLOAT, "float", value = 0.0f; ) DECLARE_ATTRIBUTE_TYPE( bool, AT_BOOL, "bool", value = false; ) DECLARE_ATTRIBUTE_TYPE( Color, AT_COLOR, "color", value.SetColor( 0, 0, 0, 255 ); ) DECLARE_ATTRIBUTE_TYPE( Vector2D, AT_VECTOR2, "vector2", value.Init( 0.0f, 0.0f ); ) DECLARE_ATTRIBUTE_TYPE( Vector, AT_VECTOR3, "vector3", value.Init( 0.0f, 0.0f, 0.0f ); ) DECLARE_ATTRIBUTE_TYPE( Vector4D, AT_VECTOR4, "vector4", value.Init( 0.0f, 0.0f, 0.0f, 0.0f ); ) DECLARE_ATTRIBUTE_TYPE( QAngle, AT_QANGLE, "qangle", value.Init( 0.0f, 0.0f, 0.0f ); ) DECLARE_ATTRIBUTE_TYPE( Quaternion, AT_QUATERNION, "quaternion", value.Init( 0.0f, 0.0f, 0.0f, 1.0f ); ) DECLARE_ATTRIBUTE_TYPE( VMatrix, AT_VMATRIX, "matrix", MatrixSetIdentity( value ); ) DECLARE_ATTRIBUTE_TYPE( CUtlString, AT_STRING, "string", value.Set( NULL ); ) DECLARE_ATTRIBUTE_TYPE( CUtlBinaryBlock, AT_VOID, "binary", value.Set( NULL, 0 ); ) DECLARE_ATTRIBUTE_TYPE( DmObjectId_t, AT_OBJECTID, "elementid", InvalidateUniqueId( &value ); ) DECLARE_ATTRIBUTE_TYPE_INTERNAL( DmElementHandle_t, DmElementAttribute_t, AT_ELEMENT, "element", value = DMELEMENT_HANDLE_INVALID; ) DECLARE_ATTRIBUTE_ARRAY_TYPE( int, AT_INT_ARRAY, "int_array" ) DECLARE_ATTRIBUTE_ARRAY_TYPE( float, AT_FLOAT_ARRAY, "float_array" ) DECLARE_ATTRIBUTE_ARRAY_TYPE( bool, AT_BOOL_ARRAY, "bool_array" ) DECLARE_ATTRIBUTE_ARRAY_TYPE( Color, AT_COLOR_ARRAY, "color_array" ) DECLARE_ATTRIBUTE_ARRAY_TYPE( Vector2D, AT_VECTOR2_ARRAY, "vector2_array" ) DECLARE_ATTRIBUTE_ARRAY_TYPE( Vector, AT_VECTOR3_ARRAY, "vector3_array" ) DECLARE_ATTRIBUTE_ARRAY_TYPE( Vector4D, AT_VECTOR4_ARRAY, "vector4_array" ) DECLARE_ATTRIBUTE_ARRAY_TYPE( QAngle, AT_QANGLE_ARRAY, "qangle_array" ) DECLARE_ATTRIBUTE_ARRAY_TYPE( Quaternion, AT_QUATERNION_ARRAY, "quaternion_array" ) DECLARE_ATTRIBUTE_ARRAY_TYPE( VMatrix, AT_VMATRIX_ARRAY, "matrix_array" ) DECLARE_ATTRIBUTE_ARRAY_TYPE( CUtlString, AT_STRING_ARRAY, "string_array" ) DECLARE_ATTRIBUTE_ARRAY_TYPE( CUtlBinaryBlock, AT_VOID_ARRAY, "binary_array" ) DECLARE_ATTRIBUTE_ARRAY_TYPE( DmObjectId_t, AT_OBJECTID_ARRAY, "elementid_array" ) DECLARE_ATTRIBUTE_ARRAY_TYPE_INTERNAL( DmElementHandle_t, DmElementArray_t, AT_ELEMENT_ARRAY, "element_array" ) #endif // DMATTRIBUTETYPES_H