//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #ifndef ATTRIBUTEBOOLCHOICEPANEL_h #define ATTRIBUTEBOOLCHOICEPANEL_h #ifdef _WIN32 #pragma once #endif #include "dme_controls/BaseAttributeChoicePanel.h" #include "movieobjects/dmeeditortypedictionary.h" #include "vgui_controls/MessageMap.h" //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- struct AttributeWidgetInfo_t; namespace vgui { class Panel; class ComboBox; } //----------------------------------------------------------------------------- // Configuration for integer choices //----------------------------------------------------------------------------- class CDmeEditorBoolChoicesInfo : public CDmeEditorChoicesInfo { DEFINE_ELEMENT( CDmeEditorBoolChoicesInfo, CDmeEditorChoicesInfo ); public: // Add a choice void SetFalseChoice( const char *pChoiceString ); void SetTrueChoice( const char *pChoiceString ); // Gets the choices const char *GetFalseChoiceString( ) const; const char *GetTrueChoiceString( ) const; }; //----------------------------------------------------------------------------- // CAttributeBoolChoicePanel //----------------------------------------------------------------------------- class CAttributeBoolChoicePanel : public CBaseAttributeChoicePanel { DECLARE_CLASS_SIMPLE( CAttributeBoolChoicePanel, CBaseAttributeChoicePanel ); public: CAttributeBoolChoicePanel( vgui::Panel *parent, const AttributeWidgetInfo_t &info ); private: // Derived classes can re-implement this to fill the combo box however they like virtual void PopulateComboBox( vgui::ComboBox *pComboBox ); virtual void SetAttributeFromComboBox( vgui::ComboBox *pComboBox, KeyValues *pKeyValues ); virtual void SetComboBoxFromAttribute( vgui::ComboBox *pComboBox ); }; #endif // ATTRIBUTEBOOLCHOICEPANEL_h