//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #ifndef ATTRIBUTEINTCHOICEPANEL_h #define ATTRIBUTEINTCHOICEPANEL_h #ifdef _WIN32 #pragma once #endif #include "dme_controls/BaseAttributeChoicePanel.h" #include "movieobjects/dmeeditortypedictionary.h" #include "vgui_controls/MessageMap.h" //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- struct AttributeWidgetInfo_t; namespace vgui { class Panel; class ComboBox; } //----------------------------------------------------------------------------- // Configuration for integer choices //----------------------------------------------------------------------------- class CDmeEditorIntChoicesInfo : public CDmeEditorChoicesInfo { DEFINE_ELEMENT( CDmeEditorIntChoicesInfo, CDmeEditorChoicesInfo ); public: // Add a choice void AddChoice( int nValue, const char *pChoiceString ); // Gets the choices int GetChoiceValue( int nIndex ) const; }; //----------------------------------------------------------------------------- // CAttributeIntChoicePanel //----------------------------------------------------------------------------- class CAttributeIntChoicePanel : public CBaseAttributeChoicePanel { DECLARE_CLASS_SIMPLE( CAttributeIntChoicePanel, CBaseAttributeChoicePanel ); public: CAttributeIntChoicePanel( vgui::Panel *parent, const AttributeWidgetInfo_t &info ); private: // Derived classes can re-implement this to fill the combo box however they like virtual void PopulateComboBox( vgui::ComboBox *pComboBox ); virtual void SetAttributeFromComboBox( vgui::ComboBox *pComboBox, KeyValues *pKeyValues ); virtual void SetComboBoxFromAttribute( vgui::ComboBox *pComboBox ); }; #endif // ATTRIBUTEINTCHOICEPANEL_h