//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef RECORDINGSTATE_H #define RECORDINGSTATE_H #ifdef _WIN32 #pragma once #endif // Animation set editor recording states enum RecordingState_t { AS_OFF = 0, AS_PREVIEW, AS_RECORD, AS_PLAYBACK, NUM_AS_RECORDING_STATES, }; #endif // RECORDINGSTATE_H