//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //===========================================================================// #ifndef DMECONTROLS_H #define DMECONTROLS_H #ifdef _WIN32 #pragma once #endif #include "tier1/interface.h" //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- class ISoundEmitterSystemBase; class IEngineTool; class IPhysicsCollision; class IElementPropertiesChoices; namespace vgui { //----------------------------------------------------------------------------- // handles the initialization of the vgui interfaces. // NOTE: Calls into VGui_InitMatSysInterfacesList // interfaces (listed below) are first attempted to be loaded from primaryProvider, then secondaryProvider // moduleName should be the name of the module that this instance of the vgui_controls has been compiled into //----------------------------------------------------------------------------- bool VGui_InitDmeInterfacesList( const char *moduleName, CreateInterfaceFn *factoryList, int numFactories ); //----------------------------------------------------------------------------- // set of accessor functions to matsys interfaces // the appropriate header file for each is listed above the item //----------------------------------------------------------------------------- // #include "soundemittersystem/isoundemittersystembase.h" ISoundEmitterSystemBase *SoundEmitterSystem(); // #include "toolsframework/ienginetool.h" IEngineTool *EngineTool(); // #include "vphysics_interface.h" IPhysicsCollision *PhysicsCollision(); // #include "dme_controls/INotifyUI.h" IElementPropertiesChoices *ElementPropertiesChoices(); void SetElementPropertiesChoices( IElementPropertiesChoices *pChoices ); } // end namespace vgui //----------------------------------------------------------------------------- // predeclare all the matsys control class names //----------------------------------------------------------------------------- class CDmeMDLPanel; class CMDLSequencePicker; class CMDLPicker; class CSequencePicker; class CDmePicker; class CSoundPicker; class CFilterComboBox; class CGameFileTreeView; #endif // DMECONTROLS_H