//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef INOTIFYUI_H #define INOTIFYUI_H #ifdef _WIN32 #pragma once #endif #include "tier1/utlvector.h" #include "datamodel/idatamodel.h" //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- class CDmElement; //----------------------------------------------------------------------------- // Interface used to allow tools to deal with dynamic choice lists //----------------------------------------------------------------------------- struct IntChoice_t { int m_nValue; const char *m_pChoiceString; }; struct StringChoice_t { const char *m_pValue; const char *m_pChoiceString; }; struct ElementChoice_t { ElementChoice_t() {} ElementChoice_t( CDmElement *pValue, const char *pChoiceString = NULL ) : m_pValue( pValue ), m_pChoiceString( pChoiceString ) {} CDmElement *m_pValue; const char *m_pChoiceString; }; typedef CUtlVector IntChoiceList_t; typedef CUtlVector StringChoiceList_t; typedef CUtlVector ElementChoiceList_t; //----------------------------------------------------------------------------- // Interface used to call back out of the element properties panels // to communicate with external systems //----------------------------------------------------------------------------- enum DmeControlsNotifySource_t { NOTIFY_SOURCE_PROPERTIES_TREE = NOTIFY_SOURCE_FIRST_DME_CONTROL_SOURCE, NOTIFY_SOURCE_FILE_LIST_MANAGER, NOTIFY_SOURCE_PRESET_GROUP_EDITOR, }; //----------------------------------------------------------------------------- // Utility scope guards //----------------------------------------------------------------------------- DEFINE_SOURCE_UNDO_SCOPE_GUARD( ElementTree, NOTIFY_SOURCE_PROPERTIES_TREE ); DEFINE_SOURCE_NOTIFY_SCOPE_GUARD( ElementTree, NOTIFY_SOURCE_PROPERTIES_TREE ); class IElementPropertiesChoices { public: // For boolean choice lists. Return false if it's an unknown choice list type // Element, attribute specifies the attribute we're editing. // bArray element is true if the attribute is an array attribute and we're editing one of its elements virtual bool GetBoolChoiceList( const char *pChoiceListType, CDmElement *pElement, const char *pAttributeName, bool bArrayElement, const char *pChoiceStrings[2] ) = 0; // For integer choice lists. Return false if it's an unknown choice list type virtual bool GetIntChoiceList( const char *pChoiceListType, CDmElement *pElement, const char *pAttributeName, bool bArrayElement, IntChoiceList_t &list ) = 0; // For string choice lists. Return false if it's an unknown choice list type virtual bool GetStringChoiceList( const char *pChoiceListType, CDmElement *pElement, const char *pAttributeName, bool bArrayElement, StringChoiceList_t &list ) = 0; // For element choice lists. Return false if it's an unknown choice list type virtual bool GetElementChoiceList( const char *pChoiceListType, CDmElement *pElement, const char *pAttributeName, bool bArrayElement, ElementChoiceList_t &list ) = 0; virtual const char *GetElementChoiceString( const char *pChoiceListType, CDmElement *pElement, const char *pAttributeName, bool bArrayElement, CDmElement *pValue ) = 0; }; //----------------------------------------------------------------------------- // Default implementation of IElementPropertiesChoices //----------------------------------------------------------------------------- class CBaseElementPropertiesChoices : public IElementPropertiesChoices { public: virtual bool GetBoolChoiceList( const char *pChoiceListType, CDmElement *pElement, const char *pAttributeName, bool bArrayElement, const char *pChoiceStrings[2] ) { return false; } virtual bool GetIntChoiceList( const char *pChoiceListType, CDmElement *pElement, const char *pAttributeName, bool bArrayElement, IntChoiceList_t &list ) { return false; } virtual bool GetStringChoiceList( const char *pChoiceListType, CDmElement *pElement, const char *pAttributeName, bool bArrayElement, StringChoiceList_t &list ) { return false; } virtual bool GetElementChoiceList( const char *pChoiceListType, CDmElement *pElement, const char *pAttributeName, bool bArrayElement, ElementChoiceList_t &list ) { return false; } virtual const char *GetElementChoiceString( const char *pChoiceListType, CDmElement *pElement, const char *pAttributeName, bool bArrayElement, CDmElement *pValue ) { return NULL; } }; #endif // INOTIFYUI_H