//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Dialog used to edit properties of a particle system definition // //===========================================================================// #ifndef PARTICLESYSTEMPROPERTIESPANEL_H #define PARTICLESYSTEMPROPERTIESPANEL_H #ifdef _WIN32 #pragma once #endif #include "vgui_controls/EditablePanel.h" #include "tier1/utlstring.h" #include "datamodel/dmehandle.h" #include "particles/particles.h" //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- class CDmeParticleSystemDefinition; class CParticleFunctionBrowser; class CDmeElementPanel; namespace vgui { class Splitter; class ComboBox; } //----------------------------------------------------------------------------- // Used by the panel to discover the list of known particle system definitions //----------------------------------------------------------------------------- class IParticleSystemPropertiesPanelQuery { public: virtual void GetKnownParticleDefinitions( CUtlVector< CDmeParticleSystemDefinition* > &definitions ) = 0; }; //----------------------------------------------------------------------------- // Panel used to edit a particle system definition //----------------------------------------------------------------------------- class CParticleSystemPropertiesPanel : public vgui::EditablePanel { DECLARE_CLASS_SIMPLE( CParticleSystemPropertiesPanel, vgui::EditablePanel ); // Sends the message 'ParticleSystemModified' when the particle system was modified in any way // Sends the message 'ParticleFunctionSelChanged' when the selected particle function changed // -- stores the selected CDmeParticleFunction in a subkey called 'function' public: CParticleSystemPropertiesPanel( IParticleSystemPropertiesPanelQuery *pQuery, vgui::Panel* pParent ); // standard constructor // Sets the particle system to look at void SetParticleSystem( CDmeParticleSystemDefinition *pParticleSystem ); // Refreshes display void Refresh( bool bValuesOnly = true ); private: // For inheriting classes to get notified without having to listen to messages virtual void OnParticleSystemModified() {} MESSAGE_FUNC( OnTextChanged, "TextChanged" ); MESSAGE_FUNC_PARAMS( OnDmeElementChanged, "DmeElementChanged", params ); MESSAGE_FUNC( OnParticleSystemModifiedInternal, "ParticleSystemModified" ); MESSAGE_FUNC_PARAMS( OnParticleFunctionSelChanged, "ParticleFunctionSelChanged", params ); IParticleSystemPropertiesPanelQuery *m_pQuery; vgui::Splitter *m_pSplitter; vgui::ComboBox *m_pFunctionTypeCombo; vgui::EditablePanel *m_pFunctionBrowserArea; CParticleFunctionBrowser *m_pParticleFunctionBrowser[PARTICLE_FUNCTION_COUNT]; CDmeElementPanel *m_pParticleFunctionProperties; CDmeHandle< CDmeParticleSystemDefinition > m_hParticleSystem; }; #endif // PARTICLESYSTEMPROPERTIESPANEL_H