//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Dialog used to edit properties of a particle system definition // //===========================================================================// #ifndef PRESETPICKER_H #define PRESETPICKER_H #ifdef _WIN32 #pragma once #endif #include "vgui_controls/Frame.h" //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- class CDmElement; using namespace vgui; //----------------------------------------------------------------------------- // // Purpose: Picker for animation set presets // //----------------------------------------------------------------------------- class CPresetPickerFrame : public vgui::Frame { DECLARE_CLASS_SIMPLE( CPresetPickerFrame, vgui::Frame ); public: CPresetPickerFrame( vgui::Panel *pParent, const char *pTitle, bool bAllowMultiSelect = true ); ~CPresetPickerFrame(); // Shows the modal dialog void DoModal( CDmElement *pPresetGroup, bool bSelectAll, KeyValues *pContextKeyValues ); // Inherited from Frame virtual void OnCommand( const char *pCommand ); private: // Refreshes the list of presets void RefreshPresetList( CDmElement *pPresetGroup, bool bSelectAll ); void CleanUpMessage(); vgui::ListPanel *m_pPresetList; vgui::Button *m_pOpenButton; vgui::Button *m_pCancelButton; KeyValues *m_pContextKeyValues; }; #endif // PRESETPICKER_H