//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef SOUNDRECORDPANEL_H #define SOUNDRECORDPANEL_H #ifdef _WIN32 #pragma once #endif #include "vgui_controls/Frame.h" #include "tier1/utlstring.h" //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- namespace vgui { class Button; } //----------------------------------------------------------------------------- // Purpose: Modal sound picker window //----------------------------------------------------------------------------- class CSoundRecordPanel : public vgui::Frame { DECLARE_CLASS_SIMPLE( CSoundRecordPanel, vgui::Frame ); public: CSoundRecordPanel( vgui::Panel *pParent, const char *pTitle ); ~CSoundRecordPanel(); // Inherited from Frame virtual void OnCommand( const char *pCommand ); virtual void OnTick(); // Purpose: Activate the dialog // The message "SoundRecorded" will be sent if a sound is recorded void DoModal( const char *pFileName ); private: void StopSoundPreview( ); void PlaySoundPreview( ); // Updates sound record time during recording void UpdateTimeRecorded(); vgui::Button *m_pRecordButton; vgui::Button *m_pPlayButton; vgui::Button *m_pOkButton; vgui::Button *m_pCancelButton; vgui::TextEntry *m_pRecordTime; vgui::TextEntry *m_pFileName; CUtlString m_FileName; CUtlString m_EngineFileName; int m_nPlayingSound; float m_flRecordStartTime; bool m_bIsRecording; }; #endif // SOUNDRECORDPANEL_H