//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //===========================================================================// #ifndef IVMODELINFO_H #define IVMODELINFO_H #ifdef _WIN32 #pragma once #endif #include "platform.h" #include "dbg.h" //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- class IMaterial; class KeyValues; struct vcollide_t; struct model_t; class Vector; class QAngle; class CGameTrace; struct cplane_t; typedef CGameTrace trace_t; struct studiohdr_t; struct virtualmodel_t; typedef unsigned char byte; struct virtualterrainparams_t; class CPhysCollide; typedef unsigned short MDLHandle_t; class CUtlBuffer; class IClientRenderable; //----------------------------------------------------------------------------- // Purpose: a callback class that is notified when a model has finished loading //----------------------------------------------------------------------------- abstract_class IModelLoadCallback { public: virtual void OnModelLoadComplete( const model_t* pModel ) = 0; protected: // Protected destructor so that nobody tries to delete via this interface. // Automatically unregisters if the callback is destroyed while still pending. ~IModelLoadCallback(); }; //----------------------------------------------------------------------------- // Purpose: Automate refcount tracking on a model index //----------------------------------------------------------------------------- class CRefCountedModelIndex { private: int m_nIndex; public: CRefCountedModelIndex() : m_nIndex( -1 ) { } ~CRefCountedModelIndex() { Set( -1 ); } CRefCountedModelIndex( const CRefCountedModelIndex& src ) : m_nIndex( -1 ) { Set( src.m_nIndex ); } CRefCountedModelIndex& operator=( const CRefCountedModelIndex& src ) { Set( src.m_nIndex ); return *this; } explicit CRefCountedModelIndex( int i ) : m_nIndex( -1 ) { Set( i ); } CRefCountedModelIndex& operator=( int i ) { Set( i ); return *this; } int Get() const { return m_nIndex; } void Set( int i ); void Clear() { Set( -1 ); } operator int () const { return m_nIndex; } }; //----------------------------------------------------------------------------- // Model info interface //----------------------------------------------------------------------------- // change this when the new version is incompatable with the old #define VMODELINFO_CLIENT_INTERFACE_VERSION "VModelInfoClient006" #define VMODELINFO_SERVER_INTERFACE_VERSION_3 "VModelInfoServer003" #define VMODELINFO_SERVER_INTERFACE_VERSION "VModelInfoServer004" // MODEL INDEX RULES // If index >= 0, then index references the precached model string table // If index == -1, then the model is invalid // If index < -1, then the model is DYNAMIC and has a DYNAMIC INDEX of (-2 - index) // - if the dynamic index is ODD, then the model is CLIENT ONLY // and has a m_LocalDynamicModels lookup index of (dynamic index)>>1 // - if the dynamic index is EVEN, then the model is NETWORKED // and has a dynamic model string table index of (dynamic index)>>1 inline bool IsDynamicModelIndex( int modelindex ) { return modelindex < -1; } inline bool IsClientOnlyModelIndex( int modelindex ) { return modelindex < -1 && (modelindex & 1); } abstract_class IVModelInfo { public: virtual ~IVModelInfo( void ) { } // Returns model_t* pointer for a model given a precached or dynamic model index. virtual const model_t *GetModel( int modelindex ) = 0; // Returns index of model by name for precached or known dynamic models. // Does not adjust reference count for dynamic models. virtual int GetModelIndex( const char *name ) const = 0; // Returns name of model virtual const char *GetModelName( const model_t *model ) const = 0; virtual vcollide_t *GetVCollide( const model_t *model ) = 0; virtual vcollide_t *GetVCollide( int modelindex ) = 0; virtual void GetModelBounds( const model_t *model, Vector& mins, Vector& maxs ) const = 0; virtual void GetModelRenderBounds( const model_t *model, Vector& mins, Vector& maxs ) const = 0; virtual int GetModelFrameCount( const model_t *model ) const = 0; virtual int GetModelType( const model_t *model ) const = 0; virtual void *GetModelExtraData( const model_t *model ) = 0; virtual bool ModelHasMaterialProxy( const model_t *model ) const = 0; virtual bool IsTranslucent( model_t const* model ) const = 0; virtual bool IsTranslucentTwoPass( const model_t *model ) const = 0; virtual void RecomputeTranslucency( const model_t *model, int nSkin, int nBody, void /*IClientRenderable*/ *pClientRenderable, float fInstanceAlphaModulate=1.0f) = 0; virtual int GetModelMaterialCount( const model_t* model ) const = 0; virtual void GetModelMaterials( const model_t *model, int count, IMaterial** ppMaterial ) = 0; virtual bool IsModelVertexLit( const model_t *model ) const = 0; virtual const char *GetModelKeyValueText( const model_t *model ) = 0; virtual bool GetModelKeyValue( const model_t *model, CUtlBuffer &buf ) = 0; // supports keyvalue blocks in submodels virtual float GetModelRadius( const model_t *model ) = 0; virtual const studiohdr_t *FindModel( const studiohdr_t *pStudioHdr, void **cache, const char *modelname ) const = 0; virtual const studiohdr_t *FindModel( void *cache ) const = 0; virtual virtualmodel_t *GetVirtualModel( const studiohdr_t *pStudioHdr ) const = 0; virtual byte *GetAnimBlock( const studiohdr_t *pStudioHdr, int iBlock ) const = 0; // Available on client only!!! virtual void GetModelMaterialColorAndLighting( const model_t *model, Vector const& origin, QAngle const& angles, trace_t* pTrace, Vector& lighting, Vector& matColor ) = 0; virtual void GetIlluminationPoint( const model_t *model, IClientRenderable *pRenderable, Vector const& origin, QAngle const& angles, Vector* pLightingCenter ) = 0; virtual int GetModelContents( int modelIndex ) = 0; virtual studiohdr_t *GetStudiomodel( const model_t *mod ) = 0; virtual int GetModelSpriteWidth( const model_t *model ) const = 0; virtual int GetModelSpriteHeight( const model_t *model ) const = 0; // Sets/gets a map-specified fade range (client only) virtual void SetLevelScreenFadeRange( float flMinSize, float flMaxSize ) = 0; virtual void GetLevelScreenFadeRange( float *pMinArea, float *pMaxArea ) const = 0; // Sets/gets a map-specified per-view fade range (client only) virtual void SetViewScreenFadeRange( float flMinSize, float flMaxSize ) = 0; // Computes fade alpha based on distance fade + screen fade (client only) virtual unsigned char ComputeLevelScreenFade( const Vector &vecAbsOrigin, float flRadius, float flFadeScale ) const = 0; virtual unsigned char ComputeViewScreenFade( const Vector &vecAbsOrigin, float flRadius, float flFadeScale ) const = 0; // both client and server virtual int GetAutoplayList( const studiohdr_t *pStudioHdr, unsigned short **pAutoplayList ) const = 0; // Gets a virtual terrain collision model (creates if necessary) // NOTE: This may return NULL if the terrain model cannot be virtualized virtual CPhysCollide *GetCollideForVirtualTerrain( int index ) = 0; virtual bool IsUsingFBTexture( const model_t *model, int nSkin, int nBody, void /*IClientRenderable*/ *pClientRenderable ) const = 0; // Obsolete methods. These are left in to maintain binary compatibility with clients using the IVModelInfo old version. virtual const model_t *FindOrLoadModel( const char *name ) { Warning( "IVModelInfo::FindOrLoadModel is now obsolte.\n" ); return NULL; } virtual void InitDynamicModels( ) { Warning( "IVModelInfo::InitDynamicModels is now obsolte.\n" ); } virtual void ShutdownDynamicModels( ) { Warning( "IVModelInfo::ShutdownDynamicModels is now obsolte.\n" ); } virtual void AddDynamicModel( const char *name, int nModelIndex = -1 ) { Warning( "IVModelInfo::AddDynamicModel is now obsolte.\n" ); } virtual void ReferenceModel( int modelindex ) { Warning( "IVModelInfo::ReferenceModel is now obsolte.\n" ); } virtual void UnreferenceModel( int modelindex ) { Warning( "IVModelInfo::UnreferenceModel is now obsolte.\n" ); } virtual void CleanupDynamicModels( bool bForce = false ) { Warning( "IVModelInfo::CleanupDynamicModels is now obsolte.\n" ); } virtual MDLHandle_t GetCacheHandle( const model_t *model ) const = 0; // Returns planes of non-nodraw brush model surfaces virtual int GetBrushModelPlaneCount( const model_t *model ) const = 0; virtual void GetBrushModelPlane( const model_t *model, int nIndex, cplane_t &plane, Vector *pOrigin ) const = 0; virtual int GetSurfacepropsForVirtualTerrain( int index ) = 0; // Poked by engine host system virtual void OnLevelChange() = 0; virtual int GetModelClientSideIndex( const char *name ) const = 0; // Returns index of model by name, dynamically registered if not already known. virtual int RegisterDynamicModel( const char *name, bool bClientSide ) = 0; virtual bool IsDynamicModelLoading( int modelIndex ) = 0; virtual void AddRefDynamicModel( int modelIndex ) = 0; virtual void ReleaseDynamicModel( int modelIndex ) = 0; // Registers callback for when dynamic model has finished loading. // Automatically adds reference, pair with ReleaseDynamicModel. virtual bool RegisterModelLoadCallback( int modelindex, IModelLoadCallback* pCallback, bool bCallImmediatelyIfLoaded = true ) = 0; virtual void UnregisterModelLoadCallback( int modelindex, IModelLoadCallback* pCallback ) = 0; }; typedef IVModelInfo IVModelInfo003; abstract_class IVModelInfoClient : public IVModelInfo { public: virtual void OnDynamicModelsStringTableChange( int nStringIndex, const char *pString, const void *pData ) = 0; // For tools only! virtual const model_t *FindOrLoadModel( const char *name ) = 0; }; struct virtualterrainparams_t { // UNDONE: Add grouping here, specified in BSP file? (test grouping to see if this is necessary) int index; }; //----------------------------------------------------------------------------- // Purpose: Force removal from callback list on destruction to avoid crashes. //----------------------------------------------------------------------------- inline IModelLoadCallback::~IModelLoadCallback() { #ifdef CLIENT_DLL extern IVModelInfoClient *modelinfo; #else extern IVModelInfo *modelinfo; #endif if ( modelinfo ) { modelinfo->UnregisterModelLoadCallback( -1, this ); } } //----------------------------------------------------------------------------- // Purpose: Automate refcount tracking on a model index //----------------------------------------------------------------------------- inline void CRefCountedModelIndex::Set( int i ) { #ifdef CLIENT_DLL extern IVModelInfoClient *modelinfo; #else extern IVModelInfo *modelinfo; #endif if ( i == m_nIndex ) return; modelinfo->AddRefDynamicModel( i ); modelinfo->ReleaseDynamicModel( m_nIndex ); m_nIndex = i; } #endif // IVMODELINFO_H