//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef GC_SCHEMA_H #define GC_SCHEMA_H #ifdef _WIN32 #pragma once #endif #include "tier0/platform.h" #include "steam/steamtypes.h" #include "tier0/dbg.h" // include this before checksum_crc specifically to avoid the // CRC references #include "steam/steamclientpublic.h" #include "tier1/utlmap.h" #include "tier1/utlstring.h" #include "tier1/utlbuffer.h" #include "tier1/mempool.h" #include "tier1/tsmempool.h" #include "tier1/tsmultimempool.h" #include "tier1/fmtstr.h" #include "vstdlib/coroutine.h" // public stuff #include "gamecoordinator/igcsqlresultsetlist.h" // These are first since they're used all over #include "gcconstants.h" #include "refcount.h" // SQL Access stuff #include "sqlaccess/record.h" #include "sqlaccess/schema.h" #include "sqlaccess/recordinfo.h" #include "sqlaccess/schemafull.h" #endif