//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: header for Web API key // //============================================================================= #ifndef GCWEBAPIKEY_H #define GCWEBAPIKEY_H #ifdef _WIN32 #pragma once #endif using GCSDK::CGCMsgBase; using GCSDK::WebAPIKey_t; using GCSDK::EWebAPIKeyStatus; class CMsgWebAPIKey; class CWebAPIKey { public: CWebAPIKey() { Clear(); } void Clear(); bool BIsValid() const { return (m_unAccountID != 0 || m_unPublisherGroupID != 0) && m_eStatus == GCSDK::k_EWebAPIKeyValid; } bool BIsAccountKey() const { return m_unAccountID != 0; } bool BIsPublisherKey() const { return m_unPublisherGroupID != 0; } uint32 GetAccountID() const { return m_unAccountID; } uint32 GetPublisherGroupID() const { return m_unPublisherGroupID; } uint32 GetID() const { return m_unWebAPIKeyID; } const char *GetDomain() const { return m_sDomain; } EWebAPIKeyStatus GetStatus() const { return m_eStatus; } void SerializeIntoProtoBuf( CMsgWebAPIKey & apiKey ) const; void DeserializeFromProtoBuf( const CMsgWebAPIKey & apiKey ); private: EWebAPIKeyStatus m_eStatus; uint32 m_unAccountID; // set if key is for an account, 0 otherwise uint32 m_unPublisherGroupID; // set if key is for a publisher, 0 otherwise uint32 m_unWebAPIKeyID; CUtlString m_sDomain; }; #endif // GCWEBAPIKEY_H