//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $Log: $ // // $NoKeywords: $ //=============================================================================// #if !defined( INETCHANNELINFO_H ) #define INETCHANNELINFO_H #ifdef _WIN32 #pragma once #endif #define FLOW_OUTGOING 0 #define FLOW_INCOMING 1 #define MAX_FLOWS 2 // in & out class INetChannelInfo { public: enum { GENERIC = 0, // must be first and is default group LOCALPLAYER, // bytes for local player entity update OTHERPLAYERS, // bytes for other players update ENTITIES, // all other entity bytes SOUNDS, // game sounds EVENTS, // event messages USERMESSAGES, // user messages ENTMESSAGES, // entity messages VOICE, // voice data STRINGTABLE, // a stringtable update MOVE, // client move cmds STRINGCMD, // string command SIGNON, // various signondata TOTAL, // must be last and is not a real group }; virtual const char *GetName( void ) const = 0; // get channel name virtual const char *GetAddress( void ) const = 0; // get channel IP address as string virtual float GetTime( void ) const = 0; // current net time virtual float GetTimeConnected( void ) const = 0; // get connection time in seconds virtual int GetBufferSize( void ) const = 0; // netchannel packet history size virtual int GetDataRate( void ) const = 0; // send data rate in byte/sec virtual bool IsLoopback( void ) const = 0; // true if loopback channel virtual bool IsTimingOut( void ) const = 0; // true if timing out virtual bool IsPlayback( void ) const = 0; // true if demo playback virtual float GetLatency( int flow ) const = 0; // current latency (RTT), more accurate but jittering virtual float GetAvgLatency( int flow ) const = 0; // average packet latency in seconds virtual float GetAvgLoss( int flow ) const = 0; // avg packet loss[0..1] virtual float GetAvgChoke( int flow ) const = 0; // avg packet choke[0..1] virtual float GetAvgData( int flow ) const = 0; // data flow in bytes/sec virtual float GetAvgPackets( int flow ) const = 0; // avg packets/sec virtual int GetTotalData( int flow ) const = 0; // total flow in/out in bytes virtual int GetSequenceNr( int flow ) const = 0; // last send seq number virtual bool IsValidPacket( int flow, int frame_number ) const = 0; // true if packet was not lost/dropped/chocked/flushed virtual float GetPacketTime( int flow, int frame_number ) const = 0; // time when packet was send virtual int GetPacketBytes( int flow, int frame_number, int group ) const = 0; // group size of this packet virtual bool GetStreamProgress( int flow, int *received, int *total ) const = 0; // TCP progress if transmitting virtual float GetTimeSinceLastReceived( void ) const = 0; // get time since last recieved packet in seconds virtual float GetCommandInterpolationAmount( int flow, int frame_number ) const = 0; virtual void GetPacketResponseLatency( int flow, int frame_number, int *pnLatencyMsecs, int *pnChoke ) const = 0; virtual void GetRemoteFramerate( float *pflFrameTime, float *pflFrameTimeStdDeviation ) const = 0; virtual float GetTimeoutSeconds() const = 0; }; #endif // INETCHANNELINFO_H