//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: This module defines the IVoiceServer interface, which is used by // game code to control which clients are listening to which other // clients' voice streams. // // $NoKeywords: $ //=============================================================================// #ifndef IVOICESERVER_H #define IVOICESERVER_H #include "interface.h" #define INTERFACEVERSION_VOICESERVER "VoiceServer002" abstract_class IVoiceServer { public: virtual ~IVoiceServer() {} // Use these to setup who can hear whose voice. // Pass in client indices (which are their ent indices - 1). virtual bool GetClientListening(int iReceiver, int iSender) = 0; virtual bool SetClientListening(int iReceiver, int iSender, bool bListen) = 0; virtual bool SetClientProximity(int iReceiver, int iSender, bool bUseProximity) = 0; }; #endif