//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Interface to Xbox 360 system functions. Helps deal with the async system and Live // functions by either providing a handle for the caller to check results or handling // automatic cleanup of the async data when the caller doesn't care about the results. // //===========================================================================// #ifndef IXBOXSYSTEM_H #define IXBOXSYSTEM_H #ifdef _WIN32 #pragma once #endif #if !defined( _X360 ) #include "xbox/xboxstubs.h" #endif typedef void* AsyncHandle_t; typedef void* XboxHandle_t; #ifdef POSIX #define ERROR_SUCCESS 0 #define ERROR_IO_PENDING 1 #define ERROR_IO_INCOMPLETE 2 #define ERROR_INSUFFICIENT_BUFFER 3 #endif //----------------------------------------------------------------------------- // Xbox system interface //----------------------------------------------------------------------------- abstract_class IXboxSystem { public: virtual AsyncHandle_t CreateAsyncHandle( void ) = 0; virtual void ReleaseAsyncHandle( AsyncHandle_t handle ) = 0; virtual int GetOverlappedResult( AsyncHandle_t handle, uint *pResultCode, bool bWait ) = 0; virtual void CancelOverlappedOperation( AsyncHandle_t handle ) = 0; // Save/Load virtual void GetModSaveContainerNames( const char *pchModName, const wchar_t **ppchDisplayName, const char **ppchName ) = 0; virtual uint GetContainerRemainingSpace( void ) = 0; virtual bool DeviceCapacityAdequate( DWORD nStorageID, const char *pModName ) = 0; virtual DWORD DiscoverUserData( DWORD nUserID, const char *pModName ) = 0; // XUI virtual bool ShowDeviceSelector( bool bForce, uint *pStorageID, AsyncHandle_t *pHandle ) = 0; virtual void ShowSigninUI( uint nPanes, uint nFlags ) = 0; // Rich Presence and Matchmaking virtual int UserSetContext( uint nUserIdx, uint nContextID, uint nContextValue, bool bAsync = true, AsyncHandle_t *pHandle = NULL ) = 0; virtual int UserSetProperty( uint nUserIndex, uint nPropertyId, uint nBytes, const void *pvValue, bool bAsync = true, AsyncHandle_t *pHandle = NULL ) = 0; // Matchmaking virtual int CreateSession( uint nFlags, uint nUserIdx, uint nMaxPublicSlots, uint nMaxPrivateSlots, uint64 *pNonce, void *pSessionInfo, XboxHandle_t *pSessionHandle, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0; virtual uint DeleteSession( XboxHandle_t hSession, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0; virtual uint SessionSearch( uint nProcedureIndex, uint nUserIndex, uint nNumResults, uint nNumUsers, uint nNumProperties, uint nNumContexts, XUSER_PROPERTY *pSearchProperties, XUSER_CONTEXT *pSearchContexts, uint *pcbResultsBuffer, XSESSION_SEARCHRESULT_HEADER *pSearchResults, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0; virtual uint SessionStart( XboxHandle_t hSession, uint nFlags, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0; virtual uint SessionEnd( XboxHandle_t hSession, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0; virtual int SessionJoinLocal( XboxHandle_t hSession, uint nUserCount, const uint *pUserIndexes, const bool *pPrivateSlots, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0; virtual int SessionJoinRemote( XboxHandle_t hSession, uint nUserCount, const XUID *pXuids, const bool *pPrivateSlots, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0; virtual int SessionLeaveLocal( XboxHandle_t hSession, uint nUserCount, const uint *pUserIndexes, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0; virtual int SessionLeaveRemote( XboxHandle_t hSession, uint nUserCount, const XUID *pXuids, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0; virtual int SessionMigrate( XboxHandle_t hSession, uint nUserIndex, void *pSessionInfo, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0; virtual int SessionArbitrationRegister( XboxHandle_t hSession, uint nFlags, uint64 nonce, uint *pBytes, void *pBuffer, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0; // Stats virtual int WriteStats( XboxHandle_t hSession, XUID xuid, uint nViews, void* pViews, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0; // Achievements virtual int EnumerateAchievements( uint nUserIdx, uint64 xuid, uint nStartingIdx, uint nCount, void *pBuffer, uint nBufferBytes, bool bAsync = true, AsyncHandle_t *pAsyncHandle = NULL ) = 0; virtual void AwardAchievement( uint nUserIdx, uint nAchievementId ) = 0; virtual void FinishContainerWrites( void ) = 0; virtual uint GetContainerOpenResult( void ) = 0; virtual uint OpenContainers( void ) = 0; virtual void CloseContainers( void ) = 0; }; #define XBOXSYSTEM_INTERFACE_VERSION "XboxSystemInterface001" #endif // IXBOXSYSTEM_H